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| PR Server Feedback : Player feedback for all PR servers. |
| View Poll Results: Tactical Gamer 0.7 server [USA] | |||
| Awesome! |
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168 | 41.08% |
| Good. |
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96 | 23.47% |
| Alright. |
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39 | 9.54% |
| Has some problems. |
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48 | 11.74% |
| Bogus. |
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36 | 8.80% |
| Never played. |
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22 | 5.38% |
| Voters: 409. You may not vote on this poll | |||
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#121 |
![]() Join Date: Jun 2008
Posts: 17
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Re: TacticalGamer.com (USA)
best sever in the world always has been always will be
plus dirtboy Owens as commander: |
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#122 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,076
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Re: TacticalGamer.com (USA)
Usually good teamplay but the rules are fucked. Also i love your admins "Dont argue with me or i will ban you!"
Btw, how the hell did you come up with the rule that if Brits neutralise the Militia bunker, but the Militia team caps Helicopter Airbase, Brits have to pull out. How does that make any sence? The flag is still in play because it is neutral and needs to be defended. |
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#123 |
![]() Join Date: Apr 2007
NetherlandsPosts: 670
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Re: TacticalGamer.com (USA)
HeY! First time I read somewhere here from a game that I was in as well :P
It all went by me but I see what your saying. Altough usualy when Im squadleader I let my men pull out to get that flag back before they reinforce to much. About the admins: Those admins are on the job almost all day and have to put up with a load of BS. So dont get to "mad" at them for not wanting to argue. They just want to fix whats wrong and thats it. |
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#124 | |
![]() Join Date: Jun 2007
MontserratPosts: 1,600
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Re: TacticalGamer.com (USA)
Quote:
Battlefield 2 - Project Reality Mod - Tactical Gamer | |
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#125 | |
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PR Beta Testing Team Leader
![]() ![]() ![]() Join Date: Nov 2007
United States of AmericaLocation: NY
Posts: 178
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Re: TacticalGamer.com (USA)
Quote:
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#126 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,076
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Re: TacticalGamer.com (USA)
How can you be spawnkilling if the main base is neutral? They shouldnt be able to spawn there.
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#127 |
![]() Join Date: Jun 2007
MontserratPosts: 1,600
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Re: TacticalGamer.com (USA)
If they manage to fully hold a flag on the map I think that means they can spawn on any rp, fb or in this case permanent indestructible spawn which is not actually the flag but the vehicle base 200m away
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#128 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,076
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Re: TacticalGamer.com (USA)
Exactly. So wtf is the reason behind that rule apart from the obvious? (That DisposableHero guy was being a sore looser)
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#129 |
![]() Join Date: Feb 2008
Posts: 93
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Re: TacticalGamer.com (USA)
Because at this point, the brits cannot cap militia bunker. It may be nuetralized but you cannot cap it. The rules say that you are not allowed to attack main unless AAS says you can cap it.
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#130 |
![]() Join Date: Jun 2007
MontserratPosts: 1,600
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Re: TacticalGamer.com (USA)
This isnt server feedback, its a tactics discussion which should go on the main forum.
Bottom line is admin asks & you do it and complain later if you want, you may have a valid point but you need to make or add to a thread in the proper section in order to discuss it for future games. Regulars do that all the time No doubt with any new maps, etc there'll be plenty more discussion on valid tactics and in the past rules have changed as the game does |
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