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| Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#1 |
![]() Join Date: May 2009
Location: Vancouver, BC
Posts: 130
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Here's what I'm working on for Wiccas awesome Afganistan map.
I'll be updating this thread as the work progresses. Update 29/08 2010 Model done, basic color texture on the outside walls applied. Tris = 5092 Overview 1 ![]() Overview 2 ![]() Main entrence ![]() Stairs ![]() Hole in the wall ![]() Update 29/08 2010 Wireframe pictures Wireframe 1 ![]() Wireframe 2 ![]() Wireframe 3 ![]() Update 07/09 2010 Model updated, basic color texture on the outer walls and the window frames updated. Slight tris count increase. Tris = 5315 Overview 1 ![]() Overview 2 ![]() Roof crack/trusses. ![]() Feedback's always welcome! Good or bad. |
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Last edited by Lemon; 09-06-2010 at 08:42 PM..
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#2 |
![]() Join Date: Dec 2009
Location: Region of Murcia
Posts: 122
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It reminds me to the tower at the main base in ArmA 2. GREAT WORK!!!
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#3 |
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Retired PR Developer
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looks like a great static gameplay and visual wise, I'll just pop these links in here as I think they will help you to show the model in a manner for our artwork team to crit.
http://www.realitymod.com/forum/f388...de-assets.html and perhaps take a look at this as well. http://www.realitymod.com/forum/f189...-palettes.html |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#4 |
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PR Mapper Team
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Looks good so far, wont bother pointing out the obvious stuff.
What textures are you using and planning on using btw? |
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#5 |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 985
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Nice Work Lemon
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#6 | ||
![]() Join Date: May 2009
Location: Vancouver, BC
Posts: 130
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Quote:
Quote:
I'm following Rhinos tutorial the best I can. It's the first time I'm texturing with palettes so we'll se how it goes. I'm using 'common_01_c.dds' for the base and I'm not sure yet about the others. I will take a look at some dirt layers etc. later today I think. | ||
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Last edited by Lemon; 08-29-2010 at 10:25 AM..
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#7 |
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PR Mapper Team
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rgr I would advise to plan a little more ahead than just the colour layer hehe. Without looking at any refs I would suggest possibly some of these textures could do well:
\objects\staticobjects\pr\textures\ folder: bigbunkerdirt.dds nice dirt texture you could use for your walls and stuff conc_tile.dds / conc_tile_2.dds / conctile_big.dds are some pretty good concrete textures, although you have to use them on the colour layer and use a null detail, or the other way round. truss2.dds /truss3.dds are both some good truss textures you could use, they have an alpha in them for the truss thou if you wanted the player to get close up to them (ie, trusses that had fallen down, twisted and bent) you could model the holes. Other than that just general cracks and dirt out of the normal vbf2 pallets out of the common, military and ind folders. Just dont use any of the _asia or the _middle-east textures |
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#8 |
![]() Join Date: May 2009
Location: Vancouver, BC
Posts: 130
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Very good advice! I'll be sure to check them out later today! I'm incredibly grateful for all the help!
Updated first post with wireframe pictures. |
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#9 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Nice nice, moar statics=moar win.
Moar boar wants moar. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#10 |
![]() Join Date: Mar 2010
Location: Prague
Posts: 519
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GOOD LUCK !
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