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Old 03-03-2010, 09:52 AM   #71
dtacs
Supporting Member
Default Re: [Vehicle] CB90N [WIP]

The best thing about this asset is the fact that its going to bring water combat into PR, a whole new playing field.

Can't wait for maps with fjords and whatnot if there are any, looks to be alot of funzies.

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Lower no shield;
Lack no vigilance.
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Old 03-03-2010, 11:08 AM   #72
162eRI

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Default Re: [Vehicle] CB90N [WIP]

Beautiful work!!! Can't wait to see it complete
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The best thing about this asset is the fact that its going to bring water combat into PR, a whole new playing field.
Indeed. By the way, what happened to the Russian coastal boat model?
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Old 03-15-2010, 09:04 AM   #73
Nehil

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Default Re: [Vehicle] CB90N [WIP]

Got a friend that drives a swedish CB90H to take a look at it, he said it's pretty spot on.


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Old 06-25-2010, 01:41 PM   #74
Yourcrazyfriend
Default Re: [Vehicle] CB90N [WIP]

Nice boat.
Is it going to be gunner on the top of the boat?
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Old 10-26-2010, 06:25 PM   #75
cid228
Default Re: [Vehicle] CB90N [WIP]

Finally had some time to put on the CB90N.

UV-mapped and started some texturing.

Rendered with self-illumination 100% on the texture and no lights.





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Old 10-26-2010, 06:30 PM   #76
Arnoldio

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Default Re: [Vehicle] CB90N [WIP]

Omfg, this is win, just needs nice physcs and off we are.


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Old 10-26-2010, 06:38 PM   #77
[R-COM]H.sta
PR Community Faction Lead

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Default Re: [Vehicle] CB90N [WIP]

it looks great Cid


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Old 10-26-2010, 06:51 PM   #78
cid228
Default Re: [Vehicle] CB90N [WIP]

Oh ..forgot to say I started the 1P(&2P) model also ..
Im going in the direction of Forced spotters on the passengers for now (..looking out the windows)


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Old 10-26-2010, 07:09 PM   #79
[R-DEV]Rhino
PR Mapper Team
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Default Re: [Vehicle] CB90N [WIP]

how many tris?


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Old 10-26-2010, 07:11 PM   #80
cid228
Default Re: [Vehicle] CB90N [WIP]

4988 on this one ..havent got the 1P infront of me right now but i'll check it up.

EDIT: 1P is right now 3666 tris ..needs some more, but still some to take away.


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