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Old 02-22-2010, 11:18 AM   #31
cid228
Default Re: [Vehicle] CB90N [WIP]

Yes, troop compartement is in place, can be seen on the wireframes, seats are the purple ones in the middle of the boat.

The boat has 18 seats for troops + 3 seats up front, Driver, Navigator and a fold up inbetween them for a machinist/gunner.

Heres one of the ref´s besides what I can remember ..


And heres a screen from within the model ..


Right now im optimizing and taking away a few polys that dont need to be in there !
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Last edited by cid228; 02-22-2010 at 11:32 AM..
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Old 02-22-2010, 11:40 AM   #32
cid228
Default Re: [Vehicle] CB90N [WIP]

Polycount (with antennas (..doh!))

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Old 02-22-2010, 11:43 AM   #33
Zeno

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Default Re: [Vehicle] CB90N [WIP]

one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:



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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
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Old 02-22-2010, 11:55 AM   #34
cid228
Default Re: [Vehicle] CB90N [WIP]

I understand your thought ..and it would be nice if it worked.
Would have to be answered by a more experienced BF2-engine-wizard though, since i dont know anything really.

On a different matter ..One question popped up; Is there gonna be a problem with me working in 3Dsmax6 and not 9 ? (..other than it´s lame not to have the latest of everything!)
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Old 02-22-2010, 11:59 AM   #35
Zimmer
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Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zeno View Post
one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:

You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 02-22-2010, 12:11 PM   #36
Zeno

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Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zimmer View Post
You have bene here long enough to know that does either need a code magician or its plain hardcoded Zeno
ey. it was just a thought!


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[R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
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Old 02-22-2010, 06:59 PM   #37
[R-DEV]Amok@ndy
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Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Zeno View Post
one thought that dropped into my head:

would it be possible to add another vehicle as a childobject but the childvehicle would be invissibe and would have 8 seats that would fit into the seats that were not used by the main vehicle. that way you would have 16 slots for soliders

here is a scetch for you:

sure this will maybe work but what is the sence of having the half team in 1 boat ???
around 40 lost tickets if they got a hit ?
why do you think the Chinook has only 8 seats ?


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Old 02-22-2010, 07:38 PM   #38
Wilkinson
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Default Re: [Vehicle] CB90N [WIP]

1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model


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Old 02-22-2010, 07:48 PM   #39
cid228
Default Re: [Vehicle] CB90N [WIP]

Quote:
Originally Posted by Wilkinson View Post
1) Sadly there is no such thing as a 'childvehicle'.

2) Nice concept though but still wouldnt work.

3) Beautiful model
This is a reply to statement 3): Thanks ! Can't wait to get it ingame ! Right now im building a house !


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Old 02-22-2010, 10:02 PM   #40
Zulnex
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Default Re: [Vehicle] CB90N [WIP]

Looks fantastic! Excellent work.
Can't wait to try it in game.


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