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| Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#21 |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 984
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I do not believe that the norwegian version of this has the twin M2s in the front. just the manned .50 on top
i will also send you some refs as soon as i get MY internet back... don't really know whos internet i am on right now. had to walk for 30mins to find an open connection ... my router blew up... it is hard living without internet |
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#22 |
![]() Join Date: Feb 2010
Location: Stockholm
Posts: 98
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There seems to be 2 versions in use by Norway ...
90H seen here .. ![]() ![]() And then the 90N (I presume) .. ![]() ![]() There are a few differences; 90N has no M2 bay in front. 90N has 4 windows from transport compartment while 90H has 6. Different "knot-tie-thingies". Differences in rails, small but still. Landing on the back .. I could go on for a while on the even smaller differences iv´e found.. For the main part I have concentrated on the 90N version, with exception of the M2 bay and windows.(will change those) Detailing ... Right now the polycount is at 4698. ![]() ![]() Will post more when I got some progress ... Meanwhile ..some EYECANDY !!! (2003 version, lowpoly !..really ..was like 5 polygons) |
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Last edited by cid228; 02-21-2010 at 06:03 PM..
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#23 |
![]() Join Date: Dec 2009
Location: Canada
Posts: 494
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Looking good
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#24 |
![]() Join Date: Dec 2009
Location: Hoorn
Posts: 87
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its can be better and better
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#25 |
![]() Join Date: Feb 2010
Location: Stockholm
Posts: 98
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Reference comparison ...
(not an exact camera match..) ![]() ![]() I have made a few tweeks since last night, mainly to the new rail-thing on the back landing, removed some unwanted polys. Radar must be wider and a bit lower, hatches above driver/navigator may have to be moved back a bit, small windows on the side of the hull should be thinner (and 1 less per side), rails on deck should be cut for the life-raft containers (? ..Swedish-meatball containers) The cockpit windows is a real pain in the *** to get looking right, the angle makes it hard to tell what goes where compared to the different reference pic´s. ... to be continued ! |
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#26 |
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PR:BF2 Developer
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i dont know if you're talking with somebody about what to optimize etc. via PMs, but i recommend you to look into this thread
http://www.realitymod.com/forum/f388...de-assets.html |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#27 |
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great, but remove the antennas, since they can be added ingame as childobjects (as done on most PR vehicles)
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#28 |
![]() Join Date: Feb 2010
Location: Stockholm
Posts: 98
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[R-CON]DankE SPB:
Thanks for the link, very useful ! I continually try to optimize the model polywise, i have a limit on 7000 tris given to me, and right now im at 4495 tris (without antennas!). The cockpit will need a bunch more polys to give the driver(aka 'most important person in vessel') more detail. I have also tried to give the texturer a bit of a easier job (..wich so far is not me, and to be honest I need alot of practise) Maxfragg: The antennas will be removed, using them right now as placeholders, just to get the right feel when modelling. Made a few tweeks since last post, shortened the front railing above the doors a bit, widened and lowered the radar, moved back and reduced the size of the hatches above the driver´s seat. Here are the wireframes, not showing all tris. (The model is not aligned right, front is actually side and vice-versa, so dont bother telling me ! ![]() ![]() ![]() ![]()
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#29 |
![]() Join Date: Dec 2009
Location: Hoorn
Posts: 87
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nice im follow this project because PR need more boats
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#30 |
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i agree MDexs
im was wondering: there is a troop cabin right? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Ninja2dan:
Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end. |
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