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Old 02-21-2010, 12:37 PM   #11
Wilkinson
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Default Re: [Vehicle] CB90N [WIP]

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Originally Posted by Zeno View Post
anyone know if its possible to make it so that when you exit you exit into the cabin and the pilot have to open the hatch? or that it autoopen when you get close to land?
Yes it is possible. think of the Merlin. Just need someone in a seat to open the hatch.


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Old 02-21-2010, 01:07 PM   #12
Sniper77shot

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Default Re: [Vehicle] CB90N [WIP]

Looks Awesome!
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Old 02-21-2010, 01:17 PM   #13
cid228
Default Re: [Vehicle] CB90N [WIP]

A few fixes in the cockpit, i think this will be filled with more polys if allowed, to give the driver more details.


I´ll post a pic of the railings soon, newest one need a few tweeks.
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Old 02-21-2010, 01:20 PM   #14
cid228
Default Re: [Vehicle] CB90N [WIP]

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Originally Posted by Wilkinson View Post
Quote:
Originally Posted by Zeno
anyone know if its possible to make it so that when you exit you exit into the cabin and the pilot have to open the hatch? or that it autoopen when you get close to land?
Yes it is possible. think of the Merlin. Just need someone in a seat to open the hatch.
It would be nice if the driver could have Right mouse button to open doors, and the Left button for the twin M2´s in the front (coming soon!)
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Old 02-21-2010, 01:22 PM   #15
Wilkinson
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Default Re: [Vehicle] CB90N [WIP]

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Originally Posted by cid228 View Post
It would be nice if the driver could have Right mouse button to open doors, and the Left button for the twin M2´s in the front (coming soon!)
That is Also possible. Just have to set it up correctly on export


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Old 02-21-2010, 01:28 PM   #16
[R-CON]Salmonella
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Default Re: [Vehicle] CB90N [WIP]

Player controlable doors don't seems to be good gameplay wise.

nice model btw, but where is the references? we can't evaluate anything without a comparison...
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Old 02-21-2010, 01:30 PM   #17
[R-DEV]Eddie Baker
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Default Re: [Vehicle] CB90N [WIP]

Looks good! We might be able to use this for multiple factions, as the US Navy just bought some license produced versions of these as the Riverine Command Boat. It doesn't have the forward-firing twin .50s, but it's still porcupined with guns.
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Old 02-21-2010, 01:38 PM   #18
Wilkinson
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Default Re: [Vehicle] CB90N [WIP]

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Originally Posted by Salmonella View Post
Player controlable doors don't seems to be good gameplay wise.

nice model btw, but where is the references? we can't evaluate anything without a comparison...
I dont see why not. As long as you dont get random arses in your boat you should be ok. The Merlin Had it in .75. Just depends on the modder

I do agree it does have ups and downs to the arugement


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Old 02-21-2010, 01:39 PM   #19
sparks50
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Default Re: [Vehicle] CB90N [WIP]



They have been successfully tested as a aiming and launching platform for the Hellfire missile. Sadly, it doesn't seem like the Norwegian navy will be deploying this sweet concept anytime soon.

YouTube - CB 90 H with Hellfire

Nice model there!

Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad.

-Jim R.
Rock, Paper, Shotgun.
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Last edited by sparks50; 02-21-2010 at 01:49 PM..
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Old 02-21-2010, 01:52 PM   #20
cid228
Default Re: [Vehicle] CB90N [WIP]

From what i´ve gathered the CB90 hellfire platform is scrapped, or atleast no plans right now on producing more than the test-version.
The Swedish "Amfibiekåren" uses the CB90 for carrying the Robot 17(Hellfire), though setting up and firing it from land. I belive Norway's counterpart does the same.

References !
Stridsbåt 90 Coastal Patrol Boat Photos Page 1
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