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| Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#21 |
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#22 |
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PR:BF2 Contributor
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That is sexy
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#23 |
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#24 | |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 985
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Quote:
2 the poly count is well within exceptable levels with or without the covers. 3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way. 3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better | |
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#25 |
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Brazilian/FARC Faction Lead
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I guess i have did a variation on the RIS who allow to use it without covers and without make more polygons.
![]() ![]() It's already on the base texture files... |
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#26 |
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Dutch Forces Mod Leader
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The covers were put on for poly reasons as far as i know, KP did the model so you might ask him.
I would prefer them without the cover also for the Dutch variant. |
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Cheers,
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#27 | |
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Quote:
Any word form a DEV? | |
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#28 |
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PR Community Faction Lead
![]() Join Date: Dec 2006
Location: Akershus
Posts: 985
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don't worry Maxfragg we are working on it
why do you need a Dev? |
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#29 |
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since the devs are the ones for final decissions, and I'm sure that they do not take everything in the way you guys would like it to be, so i think it would be interesting, how they think about it
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#30 |
![]() Join Date: Nov 2009
Posts: 21
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well if the poly count is well within acceptable levels with or without the covers, I do not see how we haven't already taken the devs decisions into consideration. and like the forum name, it is a community faction, so I believe that the people working on this will know more about whats real and whats not real in the Norwegian Forces then any dev that isn't truly involved in the Norwegian Forces.
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| Tags |
| covers, kac, rail, texture, update |
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