project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Norwegian Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-13-2010, 11:21 AM   #21
rampo

rampo's Avatar
Send a message via MSN to rampo
Default Re: KAC Rail Covers (Texture Update)

Quote:
Originally Posted by [R-COM]Glimmerman View Post


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
rampo is offline Reply With Quote
Old 03-13-2010, 11:45 AM   #22
[R-CON]Tomato-Rifle
PR:BF2 Contributor

[R-CON]Tomato-Rifle's Avatar
Send a message via MSN to [R-CON]Tomato-Rifle Send a message via Skype™ to [R-CON]Tomato-Rifle
Default Re: KAC Rail Covers (Texture Update)

That is sexy


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Tomato-Rifle is offline Reply With Quote
Old 03-14-2010, 01:52 PM   #23
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: KAC Rail Covers (Texture Update)

Quote:
Originally Posted by H.sta View Post
not at all, it is a realism decision

the norwegian army doesn't have them there, then why should we?
as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Maxfragg is offline Reply With Quote
Old 03-14-2010, 07:53 PM   #24
[R-COM]H.sta
PR Community Faction Lead

[R-COM]H.sta's Avatar
Default Re: KAC Rail Covers (Texture Update)

Quote:
Originally Posted by Maxfragg View Post
as I wrote, you should, because the rails eat up to many polygones, and since its not necessary having 2 different HK416 for two factions
1 the rails are still there, just under a rail cover(more polygons added)

2 the poly count is well within exceptable levels with or without the covers.

3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.

3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]H.sta is offline Reply With Quote
Old 03-15-2010, 01:49 AM   #25
[R-COM]FPaiva
Brazilian/FARC Faction Lead

[R-COM]FPaiva's Avatar
Send a message via MSN to [R-COM]FPaiva Send a message via Skype™ to [R-COM]FPaiva
Default Re: KAC Rail Covers (Texture Update)

I guess i have did a variation on the RIS who allow to use it without covers and without make more polygons.



It's already on the base texture files...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Who have Style? I have Style!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Gentleman, we just took the control of an Airfield... That was pretty ninja!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
"

Sgt. Brad "Iceman" Colbert


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]FPaiva is offline Reply With Quote
Old 03-15-2010, 04:25 AM   #26
[R-COM]Glimmerman
Dutch Forces Mod Leader
Project Reality Beta Tester

[R-COM]Glimmerman's Avatar
Send a message via MSN to [R-COM]Glimmerman
Default Re: KAC Rail Covers (Texture Update)

The covers were put on for poly reasons as far as i know, KP did the model so you might ask him.
I would prefer them without the cover also for the Dutch variant.

Cheers,
Glimmer


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Please visit
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
for free house music
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]Glimmerman is offline Reply With Quote
Old 03-15-2010, 04:33 AM   #27
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: KAC Rail Covers (Texture Update)

Quote:
Originally Posted by H.sta View Post
1 the rails are still there, just under a rail cover(more polygons added)

2 the poly count is well within exceptable levels with or without the covers.

3 The Hk416 the Dutch are using is different from the one we are using, it has a Eotech while the norwegian versions have aimpoints and magnifiers. and it will therefore be a different model either way.

3 realism is kind of important in a mod called Project Reality, especiallly when making it look real makes the gun look better
the rails are NOT really modeled, and this will really look bad compared to the modeled rails on a M16 Flattop, those textured bars just look awefull imho.
Any word form a DEV?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Maxfragg is offline Reply With Quote
Old 03-15-2010, 11:00 AM   #28
[R-COM]H.sta
PR Community Faction Lead

[R-COM]H.sta's Avatar
Default Re: KAC Rail Covers (Texture Update)

don't worry Maxfragg we are working on it

why do you need a Dev?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]H.sta is offline Reply With Quote
Old 03-15-2010, 11:26 AM   #29
Maxfragg

Maxfragg's Avatar
Send a message via ICQ to Maxfragg Send a message via MSN to Maxfragg Send a message via Skype™ to Maxfragg
Default Re: KAC Rail Covers (Texture Update)

since the devs are the ones for final decissions, and I'm sure that they do not take everything in the way you guys would like it to be, so i think it would be interesting, how they think about it


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Maxfragg is offline Reply With Quote
Old 03-15-2010, 12:02 PM   #30
madparatrooper

madparatrooper's Avatar
Default Re: KAC Rail Covers (Texture Update)

well if the poly count is well within acceptable levels with or without the covers, I do not see how we haven't already taken the devs decisions into consideration. and like the forum name, it is a community faction, so I believe that the people working on this will know more about whats real and whats not real in the Norwegian Forces then any dev that isn't truly involved in the Norwegian Forces.
madparatrooper is offline Reply With Quote
Reply


Tags
covers, kac, rail, texture, update
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 07:59 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.