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Old 06-28-2009, 10:12 PM   #21
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Well, i don't want to get in the middle of this little "fight', but i have some minor updates:


-Finished the main pattern (without any GREAT changes, just some touches)
-Added new smooths, as Tonnie told me to do them again
-Added my vertical grip UVmaps and textures

I just need to know one thing before continue this wip, what kinda of sight you'll use on this?(Acog, aimpoint, etc...) Because i don't want to put camo in all of them, as my texture is based on a very contrast, i'll have a hell of a job to do that in all. Also, if i manage to do that, this faction will be the faction with the most big armory in the whole Project Reality. For what i have saw for now, we have:

-1 version for the HK-417
-4 versions for the Glock 17 (3 non-official)
-7 versions for the HK-416 (1 non-official)
-8 versions for the AGs
-2 versions for the M-72 (still in work)

That gives to the faction 22 hand helded weapons. I think that is a GREAT armory....


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Old 06-28-2009, 10:18 PM   #22
[R-DEV]Chuc
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Keep up the good work mafia..

Jebus, you people have more weapons than kits.. make sure to keep it all optimised and try to share as many texture pallettes as possible.


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Old 06-29-2009, 06:17 AM   #23
Zeno

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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
For what i have saw for now, we have:

-1 version for the HK-417
-4 versions for the Glock 17 (3 non-official)
-7 versions for the HK-416 (1 non-official)
-8 versions for the AGs
-2 versions for the M-72 (still in work)

That gives to the faction 22 hand helded weapons. I think that is a GREAT armory....
sweet!!!!
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Old 06-29-2009, 12:15 PM   #24
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Wow, this is really going! great job mafia!


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Old 06-29-2009, 03:08 PM   #25
[R-COM]H.sta
PR Community Faction Lead

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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

why must i keep repeating this:

MAKE MAFIA [R-CON]!!!


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Old 06-29-2009, 11:10 PM   #26
[R-CON]ReadMenace
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

May I suggest partially retracting the stock so that it does not clip into the player model in 3p? Most people won't notice, but it will make me the happiest man in my pants.

-REad
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Old 06-29-2009, 11:18 PM   #27
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Quote:
Originally Posted by [R-CON]ReadMenace View Post
May I suggest partially retracting the stock so that it does not clip into the player model in 3p? Most people won't notice, but it will make me the happiest man in my pants.

-REad
Gimme an animator and i will let the dream come true


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Old 06-30-2009, 03:02 AM   #28
[R-CON]ReadMenace
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Quote:
Originally Posted by [R-CON]halvor1 View Post
Gimme an animator and i will let the dream come true
Not so much an animation issue as it is modeling -- unless of course it is already animated.

-REad
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Old 06-30-2009, 03:32 AM   #29
[R-DEV]Chuc
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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

You can reposition the weapon to not have it clip, but generally its much easier to export the 3p mesh with the stock partially collapsed or whatever.


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Old 06-30-2009, 11:21 AM   #30
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: [Weapon]AG3-F1 & AG3-F2 - New Camo Pattern & Acessories

Yeah, but the fullstock is always the best one....


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