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Old 05-14-2009, 03:20 PM   #21
Hitperson
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Default Re: HK-416 export

i meant it sarcastically (somthing which doesn't broadcast over the interwebz)


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Old 05-15-2009, 11:48 AM   #22
[R-COM]FPaiva
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Default Re: HK-416 export

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
Ok then, as i see you are having issues with that, but here is normal. I can send to you the HK-416 model with my ACOG merged on the scene, that will make things more easier to you. Do you want it?
So, i did it for nothing?


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Old 05-16-2009, 04:39 AM   #23
Qaiex

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Default Re: HK-416 export

Experience points Mafia XD
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Old 05-17-2009, 09:33 AM   #24
foxxravin

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Default Re: HK-416 export

very nice!! but the EoTech reticule is a bit big?


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Old 05-21-2009, 08:41 PM   #25
waldo_ii
Default Re: HK-416 export

I was bored, so here are some of my ideas on the EOTech sight.

In this first one, I shrunk the reticle down to what looks to me a more appropriate size. These are just rough ideas, I know the center dot in the EOTech sight is 1 MOA, you'll have to whip out your math skills to put that down as a pixel size. The one on the left is your reticle resized, the one on the right is one that I drew with (obviously) thicker lines that seem to reflect the pictures and videos I have seen more accurately.




The second one explains itself.



Everything else in your post looks great. I love the model you have, and the flashlight is a nice touch (I understand it is standard issue, so awesome!).

|TGXV| Waldo_II


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