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Old 05-13-2009, 09:35 PM   #11
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-416 export

Quote:
Originally Posted by [R-CON]ballard_44 View Post
It's not yours, it is one i found on the EO-Tech website and added in.


No, my friend, you don't have to do anything if you don't want to.

But when I tried to add your ACOG to the 416 it was way out of scale (too big in size) and I didn't want to have to rescale and reposition it.

I think the current PR version is just fine to use and doesn't need any work done to it.
ImageShack - Image Hosting :: bf2editor20090512184105.jpg

BUT, if you want to re-texture PR's ACOG, than use the .max file in the 1st post, but please DO NOT move or rescale the meshes.
Ehh... i didn't rescaled it and it uses the same size. About the reticle, why don't you use mine's? I think that is pretty good.


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Old 05-13-2009, 09:42 PM   #12
Hitperson
Retired Tournament Lead

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Default Re: HK-416 export

this model on the 416 is the 551 whereas the guy in the thread on the INS forum is holding a 552


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Old 05-13-2009, 10:59 PM   #13
waldo_ii
Default Re: HK-416 export

If you look at the images given so far, the real-life reticle is about as wide as the front-sight post, or about the size of one of the screws on the user-end side of the EOTech device itself. It needs to be scaled down a lot.

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Old 05-13-2009, 11:47 PM   #14
[R-DEV]ballard_44
PR:BF2 Developer
Default Re: HK-416 export

Quote:
i didn't rescaled it and it uses the same size
No, you didn't rescale it, but that is not what i meant.

Your ACOG is out of scale because the whole 416 model needed to be rescaled to an appropriate size to make it playable.
So now you can see your new ACOG is pretty big compared to the ingame HK416....lol
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Old 05-14-2009, 01:38 AM   #15
Qaiex

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Default Re: HK-416 export

Nice. I was going to link to the Insugency post too but I see Ballard beat me to it. XD

Btw, is the HK-416 not going to use the vertgrip?
Also, is it going to be fitted with the railcovers? Cause I kinda like it without them, makes it look less like an M4/M16.
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Old 05-14-2009, 07:19 AM   #16
Hitperson
Retired Tournament Lead

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Default Re: HK-416 export

Quote:
Originally Posted by [R-CON]ballard_44 View Post
No, you didn't rescale it, but that is not what i meant.

Your ACOG is out of scale because the whole 416 model needed to be rescaled to an appropriate size to make it playable.
So now you can see your new ACOG is pretty big compared to the ingame HK416....lol
what??

i see no issue with that picture


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Old 05-14-2009, 11:02 AM   #17
[R-DEV]J.F.Leusch69
Community Faction Manager

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Default Re: HK-416 export

hey ballard_44

congrates to your R-DEV being


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Old 05-14-2009, 11:35 AM   #18
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-416 export

Quote:
Originally Posted by [R-DEV]ballard_44 View Post
No, you didn't rescale it, but that is not what i meant.

Your ACOG is out of scale because the whole 416 model needed to be rescaled to an appropriate size to make it playable.
So now you can see your new ACOG is pretty big compared to the ingame HK416....lol
Ok then, as i see you are having issues with that, but here is normal. I can send to you the HK-416 model with my ACOG merged on the scene, that will make things more easier to you. Do you want it?


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Old 05-14-2009, 02:40 PM   #19
[R-DEV]ballard_44
PR:BF2 Developer
Default Re: HK-416 export

Quote:
Originally Posted by J.F.Leusch69 View Post
hey ballard_44

congrates to your R-DEV being
Thanks, but trust me when i say it has nothing to do with this project.
Would probably have lost my CON status if that was the case!

Mafia, don't worry about it.
Even if you sent me that i would have to break everything down again and i don't have the desire just to add in a re-mapped and re-textured ACOG.
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Old 05-14-2009, 02:42 PM   #20
[R-DEV]ballard_44
PR:BF2 Developer
Default Re: HK-416 export

Quote:
Originally Posted by [R-DEV]Hitperson View Post
what??

i see no issue with that picture
lol...i got confused and that is the new 'sight' for the Scimitar i believe.
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