project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Norwegian Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 05-09-2009, 10:06 PM   #1
[R-COM]FPaiva
Brazilian/FARC Faction Lead

[R-COM]FPaiva's Avatar
Send a message via MSN to [R-COM]FPaiva Send a message via Skype™ to [R-COM]FPaiva
Default [Final] HK-416, HK-417 & Glock17 Textures

This is the final versions, that means that i'll not update the texture files anymore. I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.
In the old textures, i have removed the gradient from the rail covers.
I have did a hard job here, so, i hope you like it.

Glock 17 versions:









HK-416 Versions:











HK-417 Versions:









To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Who have Style? I have Style!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Gentleman, we just took the control of an Airfield... That was pretty ninja!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
"

Sgt. Brad "Iceman" Colbert


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]FPaiva is offline
Old 05-09-2009, 10:12 PM   #2
[R-DEV]Tonnie
PR:BF2 Developer

[R-DEV]Tonnie's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Tonnie is offline
Old 05-09-2009, 10:12 PM   #3
ReapersWarrior

ReapersWarrior's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Wow.


You are amazing. They look great. I cant wait to see these ingame.
ReapersWarrior is offline
Old 05-09-2009, 10:24 PM   #4
[R-COM]FPaiva
Brazilian/FARC Faction Lead

[R-COM]FPaiva's Avatar
Send a message via MSN to [R-COM]FPaiva Send a message via Skype™ to [R-COM]FPaiva
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Quote:
Originally Posted by [R-CON]tonnie15 View Post
Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great
I recieved the model in a task to make it for one of the 416's variations, but, after some time, halvor and kp told me that i didn't need to make the new UV maps and textures for it, as the PR still haves a Acog fully uv-mapped and textured, then i just made this for free



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Who have Style? I have Style!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Gentleman, we just took the control of an Airfield... That was pretty ninja!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
"

Sgt. Brad "Iceman" Colbert


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]FPaiva is offline
Old 05-09-2009, 10:29 PM   #5
[R-DEV]Tonnie
PR:BF2 Developer

[R-DEV]Tonnie's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

oh ok cool well keep it up man!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Tonnie is offline
Old 05-10-2009, 05:23 AM   #6
halvor1

halvor1's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Looks great mafia will talk too KP to make an sticky thread for you Where all the renders will get implemented into the thread=) Mafia for RCON!

Finally we managed to get these beauties into the engine, the engine seems to treat them nicely and keep the visuasl for them Thanks too rcon ballard for all the hard work


ImageShack - Image Hosting :: bf2editor20090509032140.jpg
ImageShack - Image Hosting :: bf2editor20090509032116.jpg
ImageShack - Image Hosting :: bf2editor20090509032031.jpg
ImageShack - Image Hosting :: bf2editor20090509031944.jpg


Main problem, however, is all 3 units will need a 1p 'scoped' view to be created!
1p meaning '1st person' view.

Mafia should have a look into this and look at the usrif_m4aimpoint and usrif_m4scope to get a general idea of what needs to be done to accomplish this.

And obviously, the animation(s) will need some re-working to accommodate these models, but that is for later and for another person to hand over too


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
halvor1 is offline
Old 05-10-2009, 05:25 AM   #7
[R-COM]H.sta
PR Community Faction Lead

[R-COM]H.sta's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Extremely nice work, love the snow camo, and the desert... I love it all

MaFiA_do_OsAmA FOR [R-CON]!!!!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]H.sta is offline
Old 05-10-2009, 05:37 AM   #8
[R-COM]Glimmerman
Dutch Forces Mod Leader
Project Reality Beta Tester

[R-COM]Glimmerman's Avatar
Send a message via MSN to [R-COM]Glimmerman
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Ooooo Mafia love what you did with it

MaFiA_do_OsAmA FOR [R-CON]!!!!

Cheers,
Glimmer


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Please visit
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
for free house music
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]Glimmerman is offline
Old 05-10-2009, 05:55 AM   #9
P2KK

P2KK's Avatar
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Quote:
I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.
Well man, you are a god.

MaFiA_do_OsAmA for [R-CON]


Swedes are badass because they have to fight polar bears all the time

P2KK is offline
Old 05-10-2009, 07:50 AM   #10
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Those are awesome mate, very nice job


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline
Closed Thread


Tags
final, glock17, hk416, hk417, textures
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:15 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.