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| Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#41 |
![]() Join Date: Aug 2008
Posts: 1,753
Location: London
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yeah, i also think they are a bit too big. especially EOTech one, i have used one and seen them in action and the recticle is usually 2/1.5x smaller that the one you showed, ex: http://128.83.80.200/shooting/reticle2.jpg
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be |
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#42 | |
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One last thing, i've taken some good screenshots of the details over the final weapons, but there is so many images that i've put everthing togheter and uploaded it. Anyone who wants to see it, check this link: RapidShare: Easy Filehosting | |
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#43 |
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One last thing, i saw the in-game screens and my tetxures seem to be very blurry from here. What's happened? By hte way, can you create a new topic for that exports?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Who have Style? I have Style! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Gentleman, we just took the control of an Airfield... That was pretty ninja! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Sgt. Brad "Iceman" Colbert To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#44 |
![]() Join Date: Mar 2007
Posts: 1,013
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daim boy i will talk to kp regarding who made the EOTECH=) Other than that it looks amazing
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#45 | |
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Retired PR Developer
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Usually texture artist apply sharpen filters to their final maps to counter this effect. | |
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"Without geometry, life is pointless"
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#46 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Who have Style? I have Style! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Gentleman, we just took the control of an Airfield... That was pretty ninja! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " Sgt. Brad "Iceman" Colbert To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#47 |
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Banned
![]() Join Date: Jul 2007
Posts: 1,378
Location: Riga, Latvia| Northern Europe
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My god the EOtech looks smexy. Will US army/USMC get it?
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Last edited by sakils2; 05-12-2009 at 03:34 PM..
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#48 |
![]() Join Date: Jun 2008
Posts: 881
Location: Norway
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NICe!! Oh yeah oh yeah!
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Live by the sword, die by the sword...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ingame:G-LockCobra To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#49 |
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the aimpoint should be transparent like the eotech, right?
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http://maxfragg.blogspot.com
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#50 |
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PR:BF2 Developer
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Depends on the original resolution of your texture sheets too, usually most small arm individual sections, like the M16A4, take up about 1024^2 pixels.
That aimpoint has magnification, so it needs to be done like any other scope. |
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| final, glock17, hk416, hk417, textures |
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