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Old 05-10-2009, 08:04 AM   #11
Rangu

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Brilliant work Osama, you truly deserve R-CON status!

[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Old 05-10-2009, 08:12 AM   #12
masterceo

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

weapons look sick, great job!


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Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Old 05-10-2009, 08:14 AM   #13
Scot
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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Oh sorry, forgot:

Osama for R-CON!!


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Old 05-10-2009, 09:15 AM   #14
[R-DEV]Rhino
PR Mapper Team
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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

MaFiA_do_OsAmA, I suggest you look into spec and bump/normal maps some what. Bump/Normal maps are basically the same thing but done in a different way, BF2 uses normal maps but when you hear ppl say bump mapping with BF2, they mean normal mapping.

Texturing - modwiki

Specular Maps - Mod Wiki

Specularity - Wikipedia, the free encyclopedia

Normal mapping - Wikipedia, the free encyclopedia

Bump mapping - Wikipedia, the free encyclopedia



Tut on Spec Maps: Creating Specular/Normal Maps - Game Artist Forums

Tut on Normal Maps:
Normal Mapping Tutorial by Ben Cloward - page 1


There is other stuff you need to look into too, like why you should not save textures in .jpg format etc as when you save as .jpg it optimize the image so its a smaller file size, but you loose a load of the quality. You should always save in something like .psd or a high quality .PNG etc where this dose not happen.

Have fun reading


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Old 05-10-2009, 10:46 AM   #15
Adetter

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Look great! But is all kinds of glocks and camos gonna be ingame.
Whats point with Night Camo when its no night maps? Or is it a secret?
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Old 05-10-2009, 11:13 AM   #16
[R-COM]H.sta
PR Community Faction Lead

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

maybe there will be in the future....


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Old 05-10-2009, 11:54 AM   #17
[R-CON]Tomato-Rifle
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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Very NICE! i know from experience that UV mapping is REALLY boring and a pain in the A$$.

MaFiA_do_OsAmA FOR [R-CON]!!!!


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Old 05-10-2009, 02:04 PM   #18
nozumu

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

WOW...very cool


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Old 05-10-2009, 02:46 PM   #19
[R-DEV]marcoelnk
German Forces Mod Leader

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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Lovely
though the renders dont really tell how it truely looks like. id prefer to see some rather "classical" renders


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Old 05-10-2009, 03:10 PM   #20
[R-DEV]crazy11
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Default Re: [Final] HK-416, HK-417 & Glock17 Textures

Very nice work!


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