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Old 01-25-2009, 06:24 PM   #31
halvor1

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Default Re: Final H&K 416 texture and the MP7

Quote:
Originally Posted by johnandreas View Post
Norwegian HK416 with the correct writing on the sides. And also a FPS view. If the pictures are to big, just let me know and I'll resize them!



Sweet thanks for this refrence pictures i think osama will be greatfull for this


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Old 01-26-2009, 09:59 AM   #32
Polka

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Default Re: Final H&K 416 texture and the MP7

Quote:
Originally Posted by pleym(norway) View Post
Lurer på når du skal ta til vett Bare neggativ skitt snakk...

Kjempe flotte våpen
Nice weapons I love them
Well, just because you have an opinion about something that does not mean everyone will have the same opinion.

And they are still shit. (btw, you did realise I meant the skins and not the models?)


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Old 01-26-2009, 06:43 PM   #33
jbgeezer

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Default Re: Final H&K 416 texture and the MP7

It was probably the resoultions polka, not the skins.

Live by the sword, die by the sword...

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Ingame:G-LockCobra

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Old 01-26-2009, 07:11 PM   #34
Z-trooper
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Default Re: Final H&K 416 texture and the MP7

Without the use of the harsh language, I'm compelled to agree with ploka once again.
I'll re-quote myself from another thread in this forum:

Quote:
Originally Posted by [R-CON]Z-trooper View Post
Whoever is skinning this should be really careful of painting light (highlights and shadow areas) on there. Its a really really bad habbit for texture artists. There is a whole texture map dedicated to give it dynamic light shading which is a big part of giving material definition to the texture (specular map).

So the base texture should be really simple, a base color almost, some scratches (I guess), dirt, the markings and symbols, small rivets, dents and stuff like that. Besides that the color/diffuse map should hold nothing else. Normal, specular and alpha maps can make stuff look really great and should be utilized so it can reach PR standards.

Besides that it looks a bit like its been photo sourced from a low res image :/ I'd suggest making the textures from scratch.

I could be mistaken and its just a bad render/render set up, in which case I appologize and suggest just taking a screenshot from the viewport (which is better anyway)

Another good tip of giving the texture a bit better look is to run it through a quick sharpen filter as the linear interpolation methods used by modern game engines tend to blur textures quite a bit.

Just some advice. Keep it up.

"Without geometry, life is pointless"
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Old 01-27-2009, 05:43 AM   #35
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Default Re: Final H&K 416 texture and the MP7

that was just what i thought, that makes it really look cheeper than it should


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Old 01-27-2009, 05:50 AM   #36
[R-DEV]Dunehunter
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Default Re: Final H&K 416 texture and the MP7

Quote:
Originally Posted by black-wolf View Post
Why don't mod's mind that the norwegians talk norwegian?
We do. Cut it out with the Norwegian or there will be infractions. If you do want to talk in Norwegian, at the very least provide a translation. If I find out that people have been insulting other people using a language that the other person doesn't understand there will be pain.


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[R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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Old 01-30-2009, 06:12 AM   #37
[R-COM]Glimmerman
Dutch Forces Mod Leader
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Default Re: Final H&K 416 texture and the MP7

How is the HK416 skin comming along Mafia?

Cheers,
Glimmer


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Please visit
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Old 01-30-2009, 07:26 AM   #38
[R-COM]FPaiva
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Default Re: Final H&K 416 texture and the MP7

Quote:
Originally Posted by [R-CON]Glimmerman View Post
How is the HK416 skin comming along Mafia?
Updates will be post this week.


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Old 01-30-2009, 07:55 AM   #39
[R-COM]Glimmerman
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Default Re: Final H&K 416 texture and the MP7

OK good, cant wait

Cheers,
Glimmer


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Old 01-30-2009, 05:24 PM   #40
[R-COM]FPaiva
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Default Re: Final H&K 416 texture and the MP7

I forgot to say... The MP7 texture looks pretty sweet, but it looks Photoskinned.


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