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Old 10-21-2008, 02:26 PM   #41
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

I still don't get why.... But i'll make a 2nd version, as you say.
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Old 10-21-2008, 02:28 PM   #42
[R-COM]FPaiva
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Default Re: HK-417 Texturing

Update #4 [Covers texure]

This is the covers, Halvor told me to do they sand-coloured, but i'm trying to make a experience, i'll make them black first, then i'll add the sand color when the gun is complete, for now this is the main tetxure.

NOTE: I know that the mag isn't completed, it's because in the middle of his texturing, i changed my mind of making the texures in one way, so i'll remake it in black color.




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Old 10-21-2008, 02:31 PM   #43
[R-DEV]Pride
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Default Re: HK-417 Texturing

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
I still don't get why.... But i'll make a 2nd version, as you say.
Basically, you would be unable to see the crosshair unless you put your eye to the scope. It's unrealistic to have the crosshair floating on the glass at either end of the scope.


Textures are looking good though, keep it up.


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Old 10-21-2008, 02:36 PM   #44
[R-COM]FPaiva
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Default Re: HK-417 Texturing

Update #3a [Scope Lens v2]

Some people have tell me to remove the crosshair of the lens, so here is the texture.

NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

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Old 10-21-2008, 03:24 PM   #45
black-wolf
Default Re: HK-417 Texturing

I recomend making a desert skin and a black skin for this piece of epicness.
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Old 10-21-2008, 03:33 PM   #46
[R-DEV]Pride
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Default Re: HK-417 Texturing

Quote:
Originally Posted by MaFiA_do_OsAmA View Post
Update #3a [Scope Lens v2]

Some people have tell me to remove the crosshair of the lens, so here is the texture.

NOTE: I didn't trashed the one with the crosshair, so if someone have a change of mind, i can put the old one.

Much better


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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Old 10-21-2008, 03:44 PM   #47
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Default Re: HK-417 Texturing

Quote:
I recomend making a desert skin and a black skin for this piece of epicness.
Agreed.And yes,looking good!


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Old 10-21-2008, 05:59 PM   #48
[R-MOD]KP
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Default Re: HK-417 Texturing

It's much better now. The crosshair, you see, isn't painted on the glass like that. It can't be seen unless you put your eye up behind the scope.


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Asking you to push his girlfriend down the stairs. Well, thats just not on.
Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself.

-[R-MOD]Bob_Marley
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Old 10-22-2008, 12:25 PM   #49
Zimmer
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Default Re: HK-417 Texturing

Nice on ekeep up the good work

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 10-23-2008, 01:12 PM   #50
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Sorry, all, i have to stop this wip for a while, since i've got some heavy problems in my life and i don't have much time to even turn my pc on. I hope to finish it soon as possible.
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