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Old 10-20-2008, 02:56 AM   #31
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Update #3 [Scope texture & Covers UVs]
NOTE: I'm a bit lazy to make this gun, but it's because i'm with too much job to do. I need to UV, Tetxure and Smooth it, so i want to ask to everyone here to be a little patient. By the way, i think that the textures will be done this week.





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Old 10-20-2008, 04:52 AM   #32
halvor1

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Default Re: HK-417 Texturing

Looks good mafia =)


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Old 10-20-2008, 05:11 AM   #33
black-wolf
Default Re: HK-417 Texturing

So, now only the handguards and the main body?
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Old 10-20-2008, 05:45 AM   #34
[R-COM]Glimmerman
Dutch Forces Mod Leader
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Default Re: HK-417 Texturing

Looking good m8

Cheers,
Glimmer


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Please visit
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Old 10-20-2008, 12:09 PM   #35
hawKKK

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Default Re: HK-417 Texturing

hawt.


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Old 10-20-2008, 01:08 PM   #36
DeadSmile187
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Default Re: HK-417 Texturing

me either


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"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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Old 10-20-2008, 06:27 PM   #37
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Quote:
Originally Posted by black-wolf View Post
So, now only the handguards and the main body?
i'll let this part to the final, because i'll have to make the uv too and this part is the hardest to uv.
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Old 10-21-2008, 12:53 PM   #38
[R-MOD]KP
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Default Re: HK-417 Texturing

Don't put the crosshair on the glass itself. Other than that, good job!


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Asking you to push his girlfriend down the stairs. Well, thats just not on.
Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself.

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Old 10-21-2008, 02:13 PM   #39
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Why?
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Old 10-21-2008, 02:23 PM   #40
[R-DEV]Pride
PR Artwork Team

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Default Re: HK-417 Texturing

It looks unrealistic


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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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