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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

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Old 10-13-2008, 03:51 AM   #21
[R-COM]Glimmerman
Dutch Forces Mod Leader
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Default Re: HK-417 Texturing

Awesome fellas, cant wait to shoot it

Cheers,
Glimmer


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Old 10-13-2008, 12:27 PM   #22
Rangu

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Default Re: HK-417 Texturing

Looks very promising!

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Old 10-13-2008, 08:07 PM   #23
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Update #1.a [Stock Texture]
NOTE: Sorry for the dark lights of the screens, it's my modelling program that sucks, everthing seems fine here.

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Old 10-14-2008, 02:13 AM   #24
[R-COM]FPaiva
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Default Re: HK-417 Texturing

Update #2 [Scope UV map]
NOTE: Again, everthing is fine, the pics may have a bad look for somepeople, but this "look" is due my 3d program.

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Old 10-14-2008, 02:42 AM   #25
ratlover232

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Default Re: HK-417 Texturing

It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.


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Old 10-14-2008, 03:06 AM   #26
halvor1

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Default Re: HK-417 Texturing

Quote:
Originally Posted by ratlover232 View Post
It is better to have everything on one texture sheet, means your videocard has to load one texture file and manage one texture file, instead of loading and handling 5 for one gun.
Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!


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Old 10-14-2008, 03:14 AM   #27
[R-COM]Glimmerman
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Default Re: HK-417 Texturing

Show me tha railzzzz

Cheers,
Glimmer


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Old 10-14-2008, 03:22 AM   #28
Katarn
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Default Re: HK-417 Texturing

Quote:
Originally Posted by [R-CON]halvor1 View Post
Negative we will go for more then one part to keep up the pr's quality! Look at the M16, it has alot of different parts!
And the minimi has a single large one. Overall, it does not add any more or less stress (having larger vs having more).


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Old 10-14-2008, 03:26 AM   #29
[R-DEV]Chuc
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Default Re: HK-417 Texturing

Though imo it does make for ease of understanding and painting, especially if you have to go back and edit areas. (provided that the texture map divisions are logical)


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Old 10-15-2008, 01:34 PM   #30
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Default Re: HK-417 Texturing

tap that


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