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Old 04-15-2009, 04:26 PM   #221
[R-MOD]KP
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Default Re: HK-417 Texturing

Yeah, it looks cool, but the covers are there because having them off would make the poly count unacceptably high. It's partly the same reason the PR M16A4 has the covers on. I know it's crap, but there you go.

Have a look at those older WIPs of the AG3F2 where you have a light sandy colour and darker stripes. What do you think of that colour/pattern?


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Old 04-15-2009, 06:34 PM   #222
[R-COM]FPaiva
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Default Re: HK-417 Texturing

Quote:
Originally Posted by [R-MOD]KP View Post
Yeah, it looks cool, but the covers are there because having them off would make the poly count unacceptably high. It's partly the same reason the PR M16A4 has the covers on. I know it's crap, but there you go.

Have a look at those older WIPs of the AG3F2 where you have a light sandy colour and darker stripes. What do you think of that colour/pattern?
You think that you can find the pattern, so i can just past over the original textures? That will make things more easier to me. About the rails and covers, don't you think that with a good bumpmap and this texture the gun will be godlike, like on the renders?


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Old 04-15-2009, 06:39 PM   #223
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Default Re: HK-417 Texturing

I have one issue with the covers, I'm guessing since you uved the covers in the same coordinates, they share the same texture, but could you possibly make the texture not have a gradient look? It looks kind of silly really, dark---------light|dark--------light


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Biggest time killer :P

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