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Old 10-11-2008, 02:32 PM   #11
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

lol thanks, but everthing is allright? Any cons?
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Old 10-12-2008, 08:06 AM   #12
jbgeezer

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Default Re: HK-417 Texturing

OHHHHHHHHH nice!

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Old 10-12-2008, 08:23 AM   #13
Rangu

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Default Re: HK-417 Texturing

Look at that, ...look at that. Nice isn't it, yes...it is!

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Old 10-12-2008, 05:12 PM   #14
Lorfah

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Default Re: HK-417 Texturing

Looks very good, but are you sure about the ammo size you put on the mag? I thought they used the 5.56 for the new rifles
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Old 10-12-2008, 05:14 PM   #15
[R-MOD]KP
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Default Re: HK-417 Texturing

The HK417 uses 7.62 NATO rounds.


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Old 10-12-2008, 05:18 PM   #16
black-wolf
Default Re: HK-417 Texturing

I want update!
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Old 10-12-2008, 06:05 PM   #17
[R-COM]FPaiva
Brazilian/FARC Faction Lead

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Default Re: HK-417 Texturing

Update #1 [Stock UV map]
NOTE: This isn't the texture, is just the uv, i'll use this "look" as a base to create textures.

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Old 10-12-2008, 06:10 PM   #18
[R-MOD]KP
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Default Re: HK-417 Texturing

Remember to put all the textures on one texture sheet, eh?


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Old 10-12-2008, 06:14 PM   #19
[R-COM]FPaiva
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Default Re: HK-417 Texturing

lol, halvor told me that i can use multi-groups to create the texture.
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Old 10-12-2008, 06:16 PM   #20
[R-MOD]KP
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Default Re: HK-417 Texturing

One texture sheet means fewer texture sheets to load for the model. Better for the player, from what I can understand.


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