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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

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Old 10-17-2008, 12:38 PM   #51
halvor1

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Default Re: [WEAPON] Glock 17

Quote:
Originally Posted by [R-MOD]KP View Post


Give me a valid reason and I'll drop it. IF you can't give me something better than "it's gay", STFU and let's go for the realistic option.
lol:P its unbalance because, then all the other factions needs it as well:P


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Old 10-17-2008, 12:50 PM   #52
FastWinston

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Default Re: [WEAPON] Glock 17

it should be modeled even if it's not turend on in game, just my 0.02$
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Old 10-17-2008, 01:25 PM   #53
ReadMenace

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Default Re: [WEAPON] Glock 17

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Originally Posted by FastWinston View Post
it should be modeled even if it's not turend on in game, just my 0.02$
I thought that was the idea all along.. ?

-REad
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Old 10-17-2008, 01:57 PM   #54
[R-DEV]Spec
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Default Re: [WEAPON] Glock 17

Just do it like with the SIG we had in earlier versions, a light that simply cant be turned on. Would be fair enough imo.
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Old 10-18-2008, 03:17 AM   #55
KP
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Default Re: [WEAPON] Glock 17

Quote:
Originally Posted by [R-CON]halvor1 View Post
lol:P its unbalance because, then all the other factions needs it as well:P
The P226 in PR has one, and I don't see you screaming about that. It won't do anything because dynamic lights like weapon lights don't work well in PR. So it will not unbalance anything.


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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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Old 10-18-2008, 03:19 AM   #56
Exec

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Default Re: [WEAPON] Glock 17

Finished the update for "3rd Gen" and the main model.
I've modelled the mag, and cleaned some useless chamfers and bolts, so the tricount is still @ 2,7k. May be tomorrow I model the flashlight.





Edit:
The mag is too thick, gonna fix it later...


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Last edited by Exec; 10-18-2008 at 03:26 AM.. Reason: =)
Old 10-18-2008, 03:30 AM   #57
KP
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Default Re: [WEAPON] Glock 17

Very pretty.

However, I think you could still remove the serrations on the buttons, as those could just as well be textured on, probably saving you quite a few polies.


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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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Old 10-18-2008, 03:47 AM   #58
Exec

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Default Re: [WEAPON] Glock 17

Ohhh... that serrations are cute!


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Old 10-18-2008, 05:56 AM   #59
black-wolf
Default Re: [WEAPON] Glock 17

COuld you just make a version without a flashlight too?
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Old 10-18-2008, 11:33 AM   #60
Exec

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Default Re: [WEAPON] Glock 17

Quote:
Originally Posted by black-wolf View Post
COuld you just make a version without a flashlight too?
I'm going to, but not today.

Cheers!


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