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| Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#51 |
![]() Join Date: Mar 2007
Posts: 1,013
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#52 |
![]() Join Date: May 2008
Posts: 266
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it should be modeled even if it's not turend on in game, just my 0.02$
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#53 |
![]() Join Date: Jan 2007
Posts: 2,540
Location: Portland, Oregon
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#54 |
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Forum Moderator
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Just do it like with the SIG we had in earlier versions, a light that simply cant be turned on. Would be fair enough imo.
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#55 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,852
Location: In an OP overlooking your house
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The P226 in PR has one, and I don't see you screaming about that. It won't do anything because dynamic lights like weapon lights don't work well in PR. So it will not unbalance anything.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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#56 |
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Finished the update for "3rd Gen" and the main model.
I've modelled the mag, and cleaned some useless chamfers and bolts, so the tricount is still @ 2,7k. May be tomorrow I model the flashlight. ![]() ![]() ![]() Edit: The mag is too thick, gonna fix it later... |
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Last edited by Exec; 10-18-2008 at 03:26 AM..
Reason: =)
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#57 |
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Retired Moderator
![]() Join Date: Nov 2006
Posts: 7,852
Location: In an OP overlooking your house
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Very pretty.
However, I think you could still remove the serrations on the buttons, as those could just as well be textured on, probably saving you quite a few polies. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer. -Paul Howe |
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#58 |
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Ohhh... that serrations are cute!
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#59 |
![]() Join Date: Dec 2007
Posts: 1,548
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COuld you just make a version without a flashlight too?
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#60 |
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| glock, weapon |
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