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#111 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,290
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Re: [Static & Effects] Cave ins / land slides WIP
ok smarty pants
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#112 |
![]() Join Date: Jul 2007
Location: Texas
Posts: 32
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Re: [Static & Effects] Cave ins / land slides WIP
but im sure the level will be cool anyway
plus the smoke and rock effects really hide the crappyness of the bf2 engine. |
![]() All that good must do for evil to succeed, is nothing. |
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#113 |
![]() Join Date: May 2007
CanadaPosts: 195
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Re: [Static & Effects] Cave ins / land slides WIP
God, that music is awesome.
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#114 |
![]() Join Date: Jun 2008
United States of AmericaLocation: A van down by the river.
Posts: 67
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Re: [Static & Effects] Cave ins / land slides WIP
talk about lag-zilla!
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"The Internet: where men are men, women are men, and children are FBI agents."
If at first you don't succeed.... call it v.8 "There are 10 type of people in the world, those who understand binary, and those who don't" |
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#115 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,290
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Re: [Static & Effects] Cave ins / land slides WIP
..humm doesn't lag for me. Guess you'll have to join 2008
If it end up really really laggy it will be fixed for 0.85 The map was never intended to support lower end users, but I went back and optimized a few items. But Korengal has fried my video card. So I'm in the same boat. So no more edits until 0.85, got it in just in time too. |
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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Last edited by [R-DEV]CodeRedFox; 08-25-2008 at 09:26 PM.
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