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#151 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Re: [Weapons] Light Machine Guns
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#152 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,927
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Re: [Weapons] Light Machine Guns
Aha I see, okay, so he doesn't fully cock it, he brings the working parts to rear, inspects, releases them... okiedokie!
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#153 | |
![]() Join Date: Sep 2007
NorwayLocation: Stavanger
Posts: 31
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Re: [Weapons] Light Machine Guns
Quote:
Having it your way in-game Spaz I think it would be cool, having an extra setting (hold shift or something) to look above the sights. Sounds complicated to make and of little value though. I haven't fired any of the PR LMGs irl, but I was the designated MG3 gunner the two last months of my service btw. I were lucky enough to fire live rounds with this baby twice. The first straight forward fun with 25 rounds prone but the last was awesome. Fired 50 rounds prone first and then 25 in "ctrl" stance. It was totally awesome even though it was really hard hitting a target 50 meters away. It becomes very unstable without the bipod. I can imagine how insanely hard hitting a target even 25 meters standing shooting from the hip must be. The new machineguns really hits home Looks AWESOME! | |
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#154 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,211
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Re: [Weapons] Light Machine Guns
Ok spaz. i see what you're saying, i think we're just misunderstanding each other.
I'm just saying, i doubt you would have a guy in prone, with an MG against his shoulder, shooting, while not looking down the sights. It just seems that via training you would always be looking down your sights at what ever you're shooting at, not hopeing that you're aiming in the right direction. |
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#155 | |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
SwedenLocation: Skellefteå|Sweden
Posts: 1,957
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Re: [Weapons] Light Machine Guns
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Back on topic I think there will be a lot of prone diving anyway beacuse ppl will run around with the bipods down and as soon as they see an enemy they will prone and fire. | |
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#156 | |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
SwedenLocation: Skellefteå|Sweden
Posts: 1,957
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Re: [Weapons] Light Machine Guns
Quote:
*Translating: I think there will be a problem beacuse the prone divers will just run around with the bipods down and as soon as they see an enemy they will go prone and fire. | |
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#157 |
![]() Join Date: Jul 2008
Posts: 17
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Re: [Weapons] Light Machine Guns
The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
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#158 |
![]() Join Date: Feb 2007
Location: 31th century
Posts: 112
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Re: [Weapons] Light Machine Guns
From what Personal Defense video and this one I cant see any zoom on the 3d iron sights, is this correct?
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#159 | |
![]() Join Date: Feb 2007
Location: 31th century
Posts: 112
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Re: [Weapons] Light Machine Guns
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#160 | |
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Re: [Weapons] Light Machine Guns
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XFire: meuchelsheep
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| guns, light, machine, weapons |
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