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Old 08-07-2008, 10:41 AM   #151
PR Contributor

[R-CON]nedlands1's Avatar
Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by [R-DEV]Chuc View Post
Yeah, he just pulls the bolt back then after inspection he pushes the handle forward.
He's just filling in the time. Army life can be very uneventful you know.


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Old 08-07-2008, 11:25 AM   #152
PR Community Event Team

[R-COM]TheScot666's Avatar
Re: [Weapons] Light Machine Guns

Aha I see, okay, so he doesn't fully cock it, he brings the working parts to rear, inspects, releases them... okiedokie!


Lest we forget.
R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you
Sgt.Smeg - You've the biggest I've seen Scot.
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Old 08-07-2008, 11:47 AM   #153
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Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by Spaz View Post
Im not sure if you understand what i meen, my point is that you can shot accuret fire even if you are not looking down your sight. Just beacuse you are not looking down your sight your gun will get a massiv recoil. But if you want to be able to see where you are aiming you should look down your sight, so what im trying to say is that you COULD look over your sight and use tracers to hit target irl.
I understand what you mean Spaz. You could do that irl as long as you hold the mg correctly. As for the game we have two positions to use, sights (with the buttstock firmly at the shoulder) and hips (buttstock not at shoulder). If you fire the Hk21 for expample irl prone, without the stock properly positioned you will have a hard time hitting targets. Keep in mind that it's 7,62 at a very high rate of fire. That kicks like a mule You have to make use of the buttstock (looking down the sights) to maintain accuracy.

Having it your way in-game Spaz I think it would be cool, having an extra setting (hold shift or something) to look above the sights. Sounds complicated to make and of little value though.

I haven't fired any of the PR LMGs irl, but I was the designated MG3 gunner the two last months of my service btw. I were lucky enough to fire live rounds with this baby twice. The first straight forward fun with 25 rounds prone but the last was awesome. Fired 50 rounds prone first and then 25 in "ctrl" stance. It was totally awesome even though it was really hard hitting a target 50 meters away. It becomes very unstable without the bipod. I can imagine how insanely hard hitting a target even 25 meters standing shooting from the hip must be.

The new machineguns really hits home
Looks AWESOME!
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Old 08-07-2008, 12:03 PM   #154

[uBp]Irish's Avatar
Re: [Weapons] Light Machine Guns

Ok spaz. i see what you're saying, i think we're just misunderstanding each other.

I'm just saying, i doubt you would have a guy in prone, with an MG against his shoulder, shooting, while not looking down the sights. It just seems that via training you would always be looking down your sights at what ever you're shooting at, not hopeing that you're aiming in the right direction.

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Old 08-07-2008, 12:08 PM   #155
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Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by [uBp]Irish View Post
Ok spaz. i see what you're saying, i think we're just misunderstanding each other.

I'm just saying, i doubt you would have a guy in prone, with an MG against his shoulder, shooting, while not looking down the sights. It just seems that via training you would always be looking down your sights at what ever you're shooting at, not hopeing that you're aiming in the right direction.
Yeah I know what you meen you would be aiming down you sight but what im saying is that you COULD look over the sigth and there would not be a massive recoil just like ShieldBreaker is saying as long as you got the gun in the right position agains your shoulder you can fire without looking down your sights. And once again I don't want this ingame beacuse it would help the prone spamers.

Back on topic I think there will be a lot of prone diving anyway beacuse ppl will run around with the bipods down and as soon as they see an enemy they will prone and fire.

No
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Old 08-07-2008, 12:11 PM   #156
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Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by Spaz View Post
Back on topic I think there will be a lot of prone diving anyway beacuse ppl will run around with the bipods down and as soon as they see an enemy they will prone and fire.
Lol why is there no edit button so that I can edit my post when it looks like a 5 year old kid made it...


*Translating: I think there will be a problem beacuse the prone divers will just run around with the bipods down and as soon as they see an enemy they will go prone and fire.

No
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Old 08-07-2008, 12:28 PM   #157

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Re: [Weapons] Light Machine Guns

The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
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Old 08-07-2008, 12:34 PM   #158

Killer-Ape's Avatar
Re: [Weapons] Light Machine Guns

From what Personal Defense video and this one I cant see any zoom on the 3d iron sights, is this correct?
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Old 08-07-2008, 12:38 PM   #159

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Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by Claymore View Post
The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
I never liked the small zoom anyway.. Works well in Red Orchestra so it might work in PR as well. I hope they actually removed it on all iron sights.
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Old 08-07-2008, 12:54 PM   #160

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Re: [Weapons] Light Machine Guns

Quote:
Originally Posted by Claymore View Post
The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
I think the zoom is/was there to decrease the FOV, simulating a "fixation" on the target while aiming with the sights.

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