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| PR Help and Hardware Support : Help and support regarding PR and computer issues. |
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#1 |
![]() Join Date: Dec 2006
Posts: 422
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Model/texture clipping on vehicles and guns?
Anyone else see bits on their guns popping in and out kind of clipping each other? I see this on most of the weapons in first person and on some vehicles when I look at them from a distance. Is there a fix for this? I've got a 9800xt gfx card.
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#2 | |
![]() Join Date: Mar 2007
CanadaLocation: CATA1 The BEST TEAM in PR
Posts: 204
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Re: Model/texture clipping on vehicles and guns?
Quote:
The ATI 9800xt ? | |
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#3 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Pinellas Paek Fl.
Posts: 346
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Came across this and thought it might be useful to some:
AGP Aperture Size: This setting determines the allocation of physical RAM for use by an AGP graphics card, should it become necessary. A better description can be found in this AGP Aperture Size FAQ. To decide how big it should be keep in mind the following: (1) keep it above 32MB, as an Aperture Size below 32MB will disable AGP texturing - reducing your performance greatly in games; (2) the greater the amount of Video RAM on your graphics card, the smaller this setting should be; (3) Values between 64MB and 256MB show no real performance difference; and (4) Using larger values can result in more crashes such as General Protection Faults and potential texture corruption. So with all of these in mind, I recommend an Aperture Size of 128MB for most AGP graphics cards. If you have an older 32MB graphics card, set the Aperture to 256MB. If you experience a large number of crashes or texture glitches, try lowering the Aperture to 64MB regardless of your Video RAM amount. Found that here: ATI Catalyst Tweak Guide [Page 2] Essential Optimization So if your using AGP it may help. |
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"There's nothin' like a nice piece of hickory"
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#4 |
![]() Join Date: Apr 2008
Posts: 42
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Re: Model/texture clipping on vehicles and guns?
This is a problem with the BF2 engine, it has been reported several times, and some guy apparently found a way to fix it. But his thread was moved to some part of the forum the general public couldn't see and then there was silence.
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