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Old 08-04-2008, 09:45 PM   #1

Cyber-Couch's Avatar
Model/texture clipping on vehicles and guns?

Anyone else see bits on their guns popping in and out kind of clipping each other? I see this on most of the weapons in first person and on some vehicles when I look at them from a distance. Is there a fix for this? I've got a 9800xt gfx card.
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Old 08-05-2008, 01:59 PM   #2

SocketMan's Avatar
Re: Model/texture clipping on vehicles and guns?

Quote:
Originally Posted by Cyber-Couch View Post
Anyone else see bits on their guns popping in and out kind of clipping each other? I see this on most of the weapons in first person and on some vehicles when I look at them from a distance. Is there a fix for this? I've got a 9800xt gfx card.

The ATI 9800xt ?



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Old 08-07-2008, 09:19 AM   #3

thepalerider's Avatar
Arrow Re: Model/texture clipping on vehicles and guns?

Came across this and thought it might be useful to some:

AGP Aperture Size: This setting determines the allocation of physical RAM for use by an AGP graphics card, should it become necessary. A better description can be found in this AGP Aperture Size FAQ. To decide how big it should be keep in mind the following: (1) keep it above 32MB, as an Aperture Size below 32MB will disable AGP texturing - reducing your performance greatly in games; (2) the greater the amount of Video RAM on your graphics card, the smaller this setting should be; (3) Values between 64MB and 256MB show no real performance difference; and (4) Using larger values can result in more crashes such as General Protection Faults and potential texture corruption. So with all of these in mind, I recommend an Aperture Size of 128MB for most AGP graphics cards. If you have an older 32MB graphics card, set the Aperture to 256MB. If you experience a large number of crashes or texture glitches, try lowering the Aperture to 64MB regardless of your Video RAM amount.

Found that here:
ATI Catalyst Tweak Guide
[Page 2] Essential Optimization


So if your using AGP it may help.

"There's nothin' like a nice piece of hickory"
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Old 08-07-2008, 08:42 PM   #4

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Re: Model/texture clipping on vehicles and guns?

This is a problem with the BF2 engine, it has been reported several times, and some guy apparently found a way to fix it. But his thread was moved to some part of the forum the general public couldn't see and then there was silence.
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