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| PR Help and Hardware Support : Help and support regarding PR and computer issues. |
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#11 | |
![]() Join Date: Nov 2007
Location: Sussex, England
Posts: 41
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Re: True Widescreen for BF2/PR
Oh dear now I'm worried. Dam DICE for not supporting widescreen properly. Do you reckon I should contact PB about this to clarify?
From http://www.imk.cx/pc/widescreenfixer/ Quote:
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#12 |
![]() Join Date: Apr 2008
Posts: 47
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Re: True Widescreen for BF2/PR
Contacting them will not help since they added it deliberately. Chances are it's still detected deliberately, and that you will be banned without a chance to appeal since they have qualified it as a hack.
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#13 |
![]() Join Date: Nov 2007
Location: Sussex, England
Posts: 41
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Re: True Widescreen for BF2/PR
Well I've not used it for the last few games mainly cause I forgot about it, and I think its hitting my computers performance which isn't great as it is anyway.
The fact that I forgot about it sort says that I don't really need it to enjoy a game. Yeah it is nice to have that extra Horizontal view but meh i think i'd better play it safe! |
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#14 | |
![]() Join Date: Mar 2007
Posts: 99
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Re: True Widescreen for BF2/PR
Quote:
Let's just hope/expect that BF2 gets the same changes like 2142 got in patch 1.5 - anticheatmeasures (PID,Nickspoofing), new login-method, widescreensupport. | |
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#15 |
![]() Join Date: Nov 2007
Location: Sussex, England
Posts: 41
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Re: True Widescreen for BF2/PR
2142 supports widescreen now? I think I might have to go get that game now. All the other BF titles don't thou?, cause I've never had any luck with Vietnam or 1942.
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#16 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,902
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Re: True Widescreen for BF2/PR
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#17 |
![]() Join Date: Nov 2007
Location: Sussex, England
Posts: 41
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Re: True Widescreen for BF2/PR
The pixel number stays the same because the resolution stays the same (1440x900) It just ajusts the field of view and depth of the 3D world, performance hit would not be because there are more pixels but because there is a greater angle of view and therefore more game objects are being rendered.
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