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| PR:BF2 Support Help and support regarding PR:BF2 installation and ingame issues |
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#1 |
![]() Join Date: Feb 2008
Posts: 1,093
Location: kotka
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so i have pretty much low and medium settings with pr and no anti-aliaising.
in lashkar valley theres some odd lines in textures. is the problem with my setting or in map? and that another pic... its from jabal. i can see some part from sun through the statics. nvidia gforce 6800gt 2 g ram amd athlon 2.4 ghz or something. |
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#2 |
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Support Technician
![]() Join Date: Dec 2007
Posts: 2,329
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i have seen this texture line in serveral other maps back in .87 as well - i do believe it has something to do with the "texture" setting (bf2 vid settings) in combination with the nvidia "high performance" or "performance" mode - i blieve that changing the mode to "High Quality" and "textures to high as well is the only fix (if it still works)
i think when creating a map the editor renders with all high settings so the developer does not see those glitches - sometimes its also simply due to unexpected compiling of the map (editor is not wysiwyg |
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#3 |
![]() Join Date: Feb 2010
Posts: 20
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The first picture is a problem called tearing which is fixed by enabling Vsync, an option BF2 doesnt have.
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#4 |
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Support Technician
![]() Join Date: Dec 2007
Posts: 2,329
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i believe tearing only causes horizontal lines - since the image is built up from top to bottom
but maybe getting vsync on helps - you can force it in the "nvidia control panel" in the "manage 3d setting" section |
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Got a PROBLEM? Check this:
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| lashkar, textures |
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