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| PR:BF2 Support Help and support regarding PR:BF2 installation and ingame issues |
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#1 |
![]() Join Date: Sep 2009
Posts: 115
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The big concrete walls on muttrah have some odd triangles the come off of them at the bottom from a distance,
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#2 |
![]() Join Date: Dec 2006
Posts: 3,143
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took me two or three read overs to figure out what your talking about, a picture would have helped.
Sounds like its a LOD (level-Of-Detail) issue, what that means is the model gets lower polygons the further away you are. Try turning your geometry setting up |
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#3 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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It's BF2 engine morphing the terraing to make it more smooth (or easier to handle?) in the distance. This stretching is explained here:
http://www.realitymod.com/forum/f189...km-vs-2km.html The reason, I think, why it's so clearly visible in Muttrah is because there is long roads going diagonally across those streched polygons explained above. |
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#4 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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yeah,i see also that thing in muttrah.
some maps i see also some odd flashing in static buildings. my computer is just too crap little offtopic: i think that clueless_noob should be promoted to some techguy |
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#5 |
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Retired PR Developer
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You see, the terrain underneath the road above the wall is raised, as clueless said, this results in terrain morphing because (its more complicated than this) the reference points used to sculpt terrain are too far away from eachother.
though they aren't exactly pretty, they don't affect gameplay, so its ok the only alternative afaik would be to make a big road static, but this does the job for now. |
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