|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Support Help and support regarding PR:BF2 installation and ingame issues |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#61 |
![]() Join Date: Apr 2008
Posts: 4
|
As far as the versions of BF2.exe and the 1.41 patch, I have installed these from the BF2 Complete Collection, it comes with the latest patch on the DVD. IIRC most of the creation dates, save for a few, were indeed still pretty old and are likely the exact same files as you have. Just to clarify that it likely isn't because of your older product version ...
Does anyone know where the path information for the mapfiles comes into play? I've only briefly noodled with changing locations and found that it seems to akways look it the originally installed folder. Reason I ask is, besides writing a script that will copy fresh map versions at execution, I was playing with the idea of putting them on optical storage, but again, I have only begun to play with ways around downloading a new map every time it finds one that got smacked. It'd be lovely if someone could answer some of Kilroys basic questions ... I have a gut feeling that this is read/write error only, perhaps even something stupid between virtual memory and and a TEMP folder ... it would be so nice to peg the exact cause, instead of only having a storage-heavy workaround. |
|
|
|
|
|
#62 |
![]() Join Date: Feb 2007
Location: Crewe/Cheshire/UK
Posts: 239
|
something tells me...PR is kicking people out of servers due to this but also probably because most mods come with errors don't they?. i mean im not saying PR is complete 100% but...i bet its still in the stages of getting better etc..but if this error is cos of this...its annoying me cos...i really like playing PR and for some reason all the servers have this, kinda protection thing...theres nothing wrong with my shaders and it works perfectly in BF2...unless its telling me i need a new pc =/.
|
|
Ex-British Squaddie
|
|
|
|
|
|
|
#63 |
![]() Join Date: Feb 2008
Location: Fredericton, New Brunswick
Posts: 130
|
I've also been having this problem, but for client_shaders.zip I tried replacing this with the backup one which is in the PR folder, because that is probably what its for, but to no avail. It's really starting to tick me off, because i used to play PR a lot, but now i can only go 10 minutes which is enough time to get going in a good squad, then i'm kicked.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#64 |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
|
I have sent an email with a whole lot of information as well as MD5 files and DxDiag file to people at PunkBuster in attempt to find a solution to all of this. Cross your fingers something comes out of it.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
|
|
|
|
|
|
#65 | |
![]() Join Date: Jan 2008
Location: Philadelphia, PA
Posts: 19
|
Quote:
I just want to play. | |
|
|
|
|
|
|
|
|
|
|
|
#66 | |||
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
|
I said I emailed Punk Buster Support on this issue and they have responded. This is the copy of my email and then their response.
My first email: Quote:
Quote:
Quote:
| |||
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
||||
|
|
|
|
|
#67 | |
![]() Join Date: Mar 2007
Posts: 99
|
Quote:
changes to core.bat Code:
IF EXIST mods\pr (GOTO pr) else (GOTO prend) :pr ECHO Create pr.md5... FOR %%f IN ( mods\pr\pr.exe mods\pr\*.con mods\pr\ingame.mep mods\pr\*_client.zip mods\pr\*_client_patch.zip mods\pr\menu\*_client.zip mods\pr\menu\*_client_patch.zip mods\pr\objects\*_client.zip mods\pr\objects\*_client_patch.zip mods\pr\levels\7gates\client.zip mods\pr\levels\al_kufrah_oilfield\client.zip mods\pr\levels\albasrah\client.zip mods\pr\levels\albasrah\objects_client.zip mods\pr\levels\assault_on_mestia\client.zip mods\pr\levels\battle_for_qinling\client.zip mods\pr\levels\bi_ming\client.zip mods\pr\levels\ejod_desert_6\client.zip mods\pr\levels\ejod_desert_6\objects_client.zip mods\pr\levels\fools_road\client.zip mods\pr\levels\hills_of_hamgyong\client.zip mods\pr\levels\jabal\client.zip mods\pr\levels\kashan_desert\client.zip mods\pr\levels\operation_archer\client.zip mods\pr\levels\operation_archer\Objects_client.zip mods\pr\levels\operation_ghost_train\client.zip mods\pr\levels\qwai1\client.zip mods\pr\levels\road_to_kyongan_ni\client.zip mods\pr\levels\sunset_city\client.zip mods\pr\levels\sunset_city\objects_client.zip mods\pr\*_server.zip mods\pr\*_server_patch.zip mods\pr\menu\*_server.zip mods\pr\menu\*_server_patch.zip mods\pr\objects\*_server.zip mods\pr\objects\*_server_patch.zip mods\pr\levels\7gates\server.zip mods\pr\levels\al_kufrah_oilfield\server.zip mods\pr\levels\albasrah\server.zip mods\pr\levels\assault_on_mestia\server.zip mods\pr\levels\battle_for_qinling\server.zip mods\pr\levels\bi_ming\server.zip mods\pr\levels\daqing_oilfields\server.zip mods\pr\levels\ejod_desert_6\server.zip mods\pr\levels\fools_road\server.zip mods\pr\levels\gulf_of_oman\server.zip mods\pr\levels\hills_of_hamgyong\server.zip mods\pr\levels\jabal\server.zip mods\pr\levels\kashan_desert\server.zip mods\pr\levels\operation_archer\server.zip mods\pr\levels\operation_ghost_train\server.zip mods\pr\levels\qwai1\server.zip mods\pr\levels\road_to_kyongan_ni\server.zip mods\pr\levels\sunset_city\server.zip mods\pr\levels\zatar_wetlands\server.zip ) DO MD5TOOL %%f 0 %%~zf >NUL: FOR /F "tokens=1,2,4*" %%i IN (pbsvuser.cfg) DO ECHO %%i %%j "%1" %%k %%l >>pr.md5 DEL pbsvuser.cfg :prend | |
|
|
|
|
|
#68 |
![]() Join Date: Apr 2008
Posts: 18
|
Wow. Hey, first off, thanks for being so involved and persistent in trying to find a solution for this problem, Killroy. Hopefully we will find one soon. Until then, I am still having fun playing on TTP server. (Of course, I have to see if the fixes supplied in my other thread work before I start REALLY having fun with VOIP.
Arm, I don't understand what you mean by your response. Care to explain? |
|
"There is no such thing as real life, just AFK."
|
|
|
|
|
|
|
#69 |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
|
gamerwiz09 - What he's talking about is the core.bat file that is part of the md5 hash creation .bat that punk buster has on their site to test your md5 hash for your files. It's advanced stuff so you can email your hash to PB people and they can compare files. However the version I have, even though I just downloaded it, for some reason isn't checking certain files that are new in .756 and hence I was seen as missing files. As shown in my post with their email in it. So Arm was correcting the core.bat file by showing what I'm missing so I can edit it.
This is not your usual arm chair technical support |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
|
|
|
|
|
|
#70 |
![]() Join Date: Apr 2008
Posts: 18
|
|
|
"There is no such thing as real life, just AFK."
|
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| error, md5tool, mismatch, punkbuster, troubleshooting |
| Thread Tools | |
| Display Modes | |
|
|