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Old 04-23-2012, 02:20 AM   #21
BloodyDeed
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Just to make it clear.
There is no need to follow this tutorial when using a 64 Bit OS and I wouldnt recommend applying these stuff.

As for the other stuff I will taka a look later.
But apparently you modified your game so im pretty sure this thread has nothing to do with it.


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Old 04-23-2012, 02:31 AM   #22
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

Quote:
Originally Posted by pr|Zer0 View Post
I, indeed, run the editor in compatibility mode, with XP SP2. Didnt think on compatibility thingy.
Will try that and come back.
Disabled compatibility and i get DIrect X9C error...apparently i have to instal 09c version or higher for the editor to run...and I have directX 11
Dx9c is fully supported on Win7 OS no matter the build. I suggest you update it, you may be missing something.

http://download.microsoft.com/downlo...010_redist.exe

Reboot after done and then run your application. As BD said dont use this fix since you have 64bit OS and enough RAM, so you dont need it.


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CATA4TW!
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Old 04-23-2012, 04:02 AM   #23
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

Problem fixed..kinda of

Removed my map from levels folder, fired up the editor, created a new map with the same name/size, closed the editor and started to replace files from OLD map to the new one (like terrain files, static objects, etc).Replaced one by one and reload the map and I got the crash on loading splines.con. Its a trial and error work. I guess, somehow, splines.con become corrupted(and I was copy-paste a spline when first crash occured). Now, i replaced all files from old map to the new one except /editor/splines.con and map/editor works just fine.
Is there any way i can salvage some splines? Creating a new blank splines.con and add 1 spline at the time and start the editor would work??

Indeed, my posts here are not related to memory issues after all, so sorry for "off-topic". Feel free to delete/move my posts.

LE
Managed to save the splines except the last one by copying all spline code block from old splines .con to a new one


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Old 04-23-2012, 04:10 AM   #24
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Not sure if you did but as soon as you start modding I highly recommend creating a pr_edit folder.
So you will not mess up your PR installation.
Iirc there is a tutorial how to do this in the community modding section.

Sent from my GT-I9000 using Tapatalk 2


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Old 04-23-2012, 04:47 AM   #25
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

all work has been done within of pr_edit folder
LE. Tried to copy past a spline...editor crashes and will not restart until you dont delete the last spline.
So i may say...DO NOT copy-paste splines


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Old 07-17-2013, 11:38 AM   #26
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

Howdy all, I did enable the +3GB RAM feature per application, however I still receive this message at random times while playing about three-twelve hours in a row without exiting Project Reality nor Mumble, this is my latest error print screen:


Project Reality v0.6 - v1.2.1.0
P8P67 DELUXE B3 | i7-2600K @ 4GHz -0.130v | 8GB @ 1866MHz | HD6970 2GB @ 1375/880MHz -0.100v
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Old 08-07-2013, 06:11 AM   #27
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

Being a 32bit XP user i tried this out even though i was not CTD. This improved the performance of my pc in regards to PR.

THANKS!

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Old 08-19-2013, 12:49 PM   #28
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Default Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM

does prbf2 have the large adress flag on it?


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