|
|||||||
| PR Bugs : If you find a bug, please report it here. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Mar 2006
Posts: 19
|
Guys I am hosting the first (and so far ONLY) European PRMM server.
But I ran into an issue with flags that could not be taken and the AAS Text not being dispayed ![]() Could someone tell me which maps are AAS compatible? So far the people joining are very helpfull and don't mind voting for a different map, but it's up to me to solve this issue. Thanks in advance Flits. Server details: prmm.dffclan.com |
|
|
#2 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,361
|
If you open the gpm_cq.py (or might be gpm_aas.py if you have an older server distro) you will see a list of supported maps at the top of the file.
Note that some of the map files have not been released with the require AAS mods, the "Map Pack 1" is slightly delayed as a couple of mappers are putting some revsions into their maps. egg |
|
|
|
|
|
#3 |
![]() Join Date: Mar 2006
Posts: 19
|
Thanks for the quick reply
Here's a copy paste from that file: # Custom Map Support Added for: # Strike at Karkand 2: 16, 32, 64 # Wake Island 2007: 64 (only applicable mode for this map) # The Oasis: 16, 32, 64 # El Alamein XXL: 16, 32, 64 # CP Abadan: 16, 32, 64 # HeliWar: 16, 32, 64 # Steel Thunder: 16, 32, 64 # Jungle Fever: 16, 32, 64 # Hereford Training: 16, 32, 64 # Road to Kyongan Ni: 16, 32, 64 # Insurgency On Alcatraz Island: 16, 32, 64 The majority of these maps aren't even running on this server Which of the BF2 released maps are compatible with the latest 0.25 release of PRMM? |
|
|
#4 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,361
|
Gah sorry I shold hae been more clear... that's just custom map support... all of the vBF2 maps are also supported.
egg |
|
|
|
|
|
#5 |
|
PR Server Administrator
![]() ![]() Join Date: Oct 2005
Posts: 2,276
|
And by that eggman means the original BF2 1.0 maps such as Dragon Valley, etc. BF2:SF and booster pack maps are not supported.
|
|
|
|
| Sponsored Links | |
|
|
#6 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,361
|
hehe ty Fritz
|
|
|
|
|
|
#7 |
![]() Join Date: Mar 2006
Posts: 19
|
So you guys mean that these maps are 100% supported:
mapList.append the_oasis gpm_cq 32 mapList.append Wake_Island_2007 gpm_cq 32 mapList.append strike_at_karkand gpm_cq 32 mapList.append Dalian_plant gpm_cq 32 mapList.append Daqing_oilfields gpm_cq 32 mapList.append Dragon_Valley gpm_cq 32 mapList.append FuShe_Pass gpm_cq 32 mapList.append Gulf_of_Oman gpm_cq 32 mapList.append kubra_dam gpm_cq 32 mapList.append Mashtuur_City gpm_cq 32 mapList.append Operation_Clean_Sweep gpm_cq 32 mapList.append Sharqi_Peninsula gpm_cq 32 mapList.append Songhua_Stalemate gpm_cq 32 mapList.append steel_thunder gpm_cq 32 mapList.append strike_at_karkand gpm_cq 32 mapList.append Strike_at_Karkand_2 gpm_cq 32 mapList.append Zatar_Wetlands gpm_cq 32 This was the maprotation on the server but by now the RED colored once are removed due to the AAS issue. Did I do something wrong here? |
|
Last edited by Flits; 04-01-2006 at 01:35 PM.
|
|
|
#8 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,361
|
Wake Island might have an issue, but all the others *should* work??
What's the nature of the issue? egg |
|
|
|
|
|
#9 |
![]() Join Date: Mar 2006
Posts: 19
|
Well, directly after the map has loaded and the game starts people noticed they are not told which flags to take. The AAS text is not displayed. Walking of to flags is of no use since none of the flags can ben captured although players are in range of the flags.
![]() |
|
|
#10 |
|
Retired PR Developer
![]() Join Date: Feb 2006
Location: Eugene, OR
Posts: 1,723
|
I know for a fact GH had this issue on Wake.... I havn't seen it in a while so it may be out of rotation now.
|
![]()
|
|
| Sponsored Links | |
![]() |
|
| Thread Tools | |
| Display Modes | |
|
|