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Old 03-28-2006, 03:26 PM   #11

Flits's Avatar
Now switching from one map to another Gulf of Oman is having this issue also?!

What could this be?
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Old 03-30-2006, 12:48 PM   #12

Flits's Avatar
Thumbs down Last request!

mapList.append strike_at_karkand_2 gpm_cq 32
mapList.append the_oasis gpm_cq 32
mapList.append strike_at_karkand gpm_cq 32
mapList.append kubra_dam gpm_cq 32
mapList.append steel_thunder gpm_cq 32
mapList.append strike_at_karkand gpm_cq 32

This is currently the maplist that seems to work.

Could someone tell me what I need to reinstall to fix this issue?!
Is it just PRMM or do I need to download an AAS mod?
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Last edited by Flits; 04-01-2006 at 05:26 PM.
Old 03-31-2006, 05:52 AM   #13

[aliens]solifer's Avatar
Quote:
Originally Posted by Flits
Guys I am hosting the first (and so far ONLY) European PRMM server.
But I ran into an issue with flags that could not be taken and the AAS Text not being dispayed

Could someone tell me which maps are AAS compatible?

So far the people joining are very helpfull and don't mind voting for a different map, but it's up to me to solve this issue.

Thanks in advance
Flits.

Server details: prmm.dffclan.com
Guess you arent the only one,
Aliens also host prmm you find our servers here http://www.aliens.se/servers.htm



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Old 03-31-2006, 10:51 AM   #14
PR Server Administrator
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[R-DEV]TheRealFritz's Avatar
"First" is a big word... You definitely were not the first to host a European PRMM server

Also, "only" is far from reality:
http://game-monitor.com/search.php?r...ant&ruleval=pr

You'll see quite a few European servers.

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Old 03-31-2006, 02:41 PM   #15

Flits's Avatar
Well due to the high pings for european players on the US located Gloryhound server people where complaining because there was no European alternative.
That's why I thought this one the first and please note that the rest of the European server are NOT ABR ranked.

But these comments aren't really helpfull with the issue I had
Yes it's I had because the max players we had was 15 and now it's empty again due to this AAS issue. Seems there's no need for a 100Mbit European ABR PRMM server.

If you guys come up with a more structural reply I am happy to read the content!

Kind regards
Flits
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Last edited by Flits; 03-31-2006 at 02:54 PM.
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Old 03-31-2006, 02:53 PM   #16
PR Server Administrator
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[R-DEV]TheRealFritz's Avatar
First, how did you install the server with PRMM? I guess it's a windows server, so did you use the PRMM installer? Or did you use the server download?

As far as requiring a seperate download for AAS, no that's not required.

The only map (not counting BF2SF + Booster pack) I've had problems with in the past with AAS was Wake Island.

If you used the PRMM installer, did you rename gpm_aas.py to gpm_cq.py?

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Old 03-31-2006, 03:09 PM   #17

[ABR]satcom's Avatar
Quote:
Originally Posted by [R-DEV]TheRealFritz
"First" is a big word... You definitely were not the first to host a European PRMM server

Also, "only" is far from reality:
http://game-monitor.com/search.php?r...ant&ruleval=pr

You'll see quite a few European servers.
Fritz, i dont wanna be rude but : since release #1 DFF hosted PRMM.
Not continuesly no, but they were there a loooong time.
And since people complain about LAG on Gloryhoundz, Flits decided to put up the server again, and rank it.

in his post he is referring to that, and thats why he posted about 'first' EU server. Mind that not all PRMM servers on that list are ranked.....
and at least he's the only in NL :P

beside all that blablah... the real question
AAS problems.

can you solve it by "mapList.append the_oasis gpm_aas 32" ???
This way the map knows what to do right?

Also, a preferred Maplist and specific Serversettings/tweaks would be nice to have around. - any pointers for a global config?


just my 2 cts

Snoken's Mine 2!
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Old 03-31-2006, 03:59 PM   #18
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[R-DEV]TheRealFritz's Avatar
What I was primarily objecting to was the notion that there were no European servers and that now that he had set one up there finally was one So anyway, on to troubleshooting:

Well, please provide some more detail so that I can try to help. Using gpm_aas is not the best solution at this point. Renaming the game modes and using gpm_cq is the preferred method for the moment.

And please provide answers to my previous post, as well.

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Old 03-31-2006, 04:16 PM   #19

Flits's Avatar
Thumbs up

Quote:
Originally Posted by [R-DEV]TheRealFritz
If you used the PRMM installer, did you rename gpm_aas.py to gpm_cq.py?
No I didn't can't remember I read that anywhere
What I now did was renaming the gpm_cq.py to gpm_cq.py.org (original )
And renamed the gpm_aas.py to gpm_cq.py

Could that have been the problem?
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Old 03-31-2006, 04:43 PM   #20
PR Server Administrator
Supporting Member

[R-DEV]TheRealFritz's Avatar
Yep, if you hadn't done that before, that would have been the problem.

Depending on how you installed PRMM anyway.. If you used the server distribution, that's already done for you. What source did you install from?

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