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Old 03-21-2008, 07:07 AM   #11
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Ive had this since .5, or about that time. Its super old, and something you just have to get used to since there isnt a fix that I am aware of.

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Old 03-21-2008, 09:48 PM   #12

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I get the same problem with my X1950 PRO, and I don't get it with anything so it is definatly mod related. It doesn't always happen but sometimes I get it on weapons as well.
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Old 03-22-2008, 06:11 AM   #13

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which nvidia performance setting are u using? try switching to "Performance"

after u updated drivers u should empty the cache to let bf2 reoptimize the shaders thus fixing the prob

rudd said its AA related so switching off aa might solve it (i only use ingame AA for nvidias AA messes with the chat text and becomes unreadable)

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Old 03-22-2008, 01:35 PM   #14
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The "melted" sandbags should be gone now in 0.75. Please report any new sightings of this since it should have been fixed by the shaders AFAIK.

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Old 04-02-2008, 02:01 AM   #15

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Saw a other graf-bug on youtube and someone wrote:
"Yo here's a Fix for this problem

1. go into bf2 menu and disable AntiAliasing - save and exit

2. delete the battlefield cache files (in your \Documents and Settings[username]\My

Documents\Battlefield 2\mods\bf2\cache\ directory)

3. start bf2 - play a map without AntiAliasing (for recaching without AA)

4. disconnect and set AntiAliasing back

5. restart game

Works great!!!"

Maybe works here as well!?

I have the melted sandbags problem in 0.75 by the way.
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Last edited by GasseG; 04-02-2008 at 02:29 AM.
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Old 04-02-2008, 04:57 PM   #16

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Did what I wrote before and guess what happend!

Now I get kickad by f**kbu....sorry punkbuster, for "MD5Tool mismatch mods\pr\gamelogicinit.con (len=2048 )"!!??
I have updated my PB manually and restarted the computer but nothing seems to help! Every second time the the sandbags look ok anyway!

Does anyone know how to fix the problem without reinstalling.
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Old 04-03-2008, 08:39 AM   #17

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Its more than likely because we are all on directX10 me and my friend have the same problem with halo 2 pc and some others that use directX 9 =]
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Old 04-03-2008, 09:43 AM   #18

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Quote:
Originally Posted by krisfx View Post
Its more than likely because we are all on directX10 me and my friend have the same problem with halo 2 pc and some others that use directX 9 =]
Should I use som older version of directX then?
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Old 04-03-2008, 10:52 AM   #19

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The kick message has got nothing to do with DX version.

The file mods\pr\gamelogicinit.con is modified. Did you do something with it?



Turn 360 degrees and walk away is what you should do tbh.
- [R-CON]Desertfox
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Old 04-03-2008, 12:48 PM   #20

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I too have this problem with my 8600GT, it's pretty annoying.

I read somewhere it had to do with how the developers had the polygons too close to each other or some crap like that.

Do any ATI users have this problem as well?
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