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#11 (permalink) |
![]() Join Date: Jul 2005
Location: Bay Area
Posts: 33
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I wish it was like that, but with this I get a lock on target, see two missles launch and see two explosions on the ground...maybe my keys are sticking or something. Will try to get a video or something next time I fly.
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#13 (permalink) |
![]() Join Date: Dec 2007
Posts: 14
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Found the problem why they can fire more than 1 missile at once, it's an extremely easy fix. It can be changed in the tweak file with notepad
ObjectTemplate.fire.roundsPerMinute 900 Should be less than that and it'll stop the multi-fire. Also adding ObjectTemplate.fire.addFireRate 0 will prevent multi-fire on it's own without changing the RPM. Has to be in a patch though as it's server-side |
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98% of the internet population has a Myspace. If you're part of the 2% that isn't an emo bastard, copy and paste this into your sig.
Get rid of everything that civies have except their rocks and make their rocks do virtually nothing! |
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#16 (permalink) |
![]() Join Date: Dec 2007
Posts: 7
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HEY why dont u give us more missiles then , if u give us 8 and it will fire 2 at once then it's good again.
and every1 gots the same problem in he A-10 missile system. k i saw on the furom some1 is gonne make a new sound in the A-10 (because it"s annoying). but can u pls tell us when it's ready |
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Last edited by t-bag/cool; 04-04-2008 at 05:49 PM.
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| a-10, dual-shot, missile |
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