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Old 01-28-2008, 09:56 AM   #1

IvanDobsky's Avatar
connection issues

I run BF2 on 2 PCs, both with up to date PB, on a wireless network.
Most servers will happily let me log in with both machines and play with pings on both machines under 100.
However, on other specific servers, one machine will connect ok whilst the other will be disconnected AFTER fully loading the game. On the multiplayer screen the server will indicate a ping of 2500 and not allow me to reconnect.
Has anyone else come across this problem? Is this a server set-up issue? Or something else?
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Old 01-28-2008, 03:14 PM   #2

SnipingCoward's Avatar
sounds like a DNS resolution problem - might be your router set up

i know of some routers not having the full DNS capability they should have - not letting me play StarCraft - but never had any issues with BF in that concern - so i might be wrong

best way to test it is using a different router (different brand)

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Old 01-29-2008, 05:06 AM   #3

IvanDobsky's Avatar
Hmmm, dunno about that SnipingCoward
That wouldn't explain why I only have the problem on some servers would it?
Im running a brand new N wireless router (Belkin) which I've tested every which way.
My ISP recently turned on interleaving on my connection to help with stability, do you think this may be the cause? Gonna get them to turn it off today, so we will see.
(Thanks for your input by the way)
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Old 01-29-2008, 03:36 PM   #4

SnipingCoward's Avatar
belkin ... i knew i read that somewhere:
http://www.realitymod.com/forum/f27-...tml#post592994

check your routers log - as Blood did in this thread

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Old 02-01-2008, 04:06 AM   #5

IvanDobsky's Avatar
DEFINITELY a router problem this...
Have now turned of router firewall and using 3rd party firewalls instead.
Guess what.............works perfectly!
Thanks for your help Snipe

Walk quietly and carry a big stick.
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Old 02-07-2008, 11:18 AM   #6

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That works...

The above solution helped for me, and I don't even have a Belkin router. (I've got a US Robotics USR9111 - rubbish IMO).

I was also getting ***UDP Flood to host*** on it, so try disabling intrusion detection, DoS etc, (if your router has it) as it doesn't seem to cope very well with VoIP.

You don't have to shut down the firewall altogether, and it's probably a decent compromise until this can get a long-term solution. Thanks for the support guys...
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Old 02-10-2008, 09:44 PM   #7

ace1966's Avatar
Connection issue

I updated the newest patches and now when I connect to any servers, the game loads then eveicts me saying server communication error, with no minute timeouts.

HAs anyone had this problem before
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Old 02-19-2008, 09:53 AM   #8

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Yes, me. I connect to the server, the map loads, the Join button appears and the game returns to the server browser with the simple message "Your have been disconnected from the server".

I don't think it is a good idea to disable the NAT on the router, but maybe forwarding all the relevant ports for BF2 might do the trick.

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Old 02-19-2008, 12:00 PM   #9

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Quote:
Originally Posted by Salah ad Din View Post
I don't think it is a good idea to disable the NAT on the router, but maybe forwarding all the relevant ports for BF2 might do the trick.
i do agree, do not disable NAT, it is kinda vital

as for port-forwarding ... as far as i know it has nothing to do with outgoing traffic, since YOU connect to the server, it is an outgoing connection (initiated by the client in the LAN) - port-forwarding only allows traffic directed at the routers ip with a certain port to be rerouted into the lan to a specified LAN client - this should imo never be needed for games, unless you are hosting a server

-> no port-forwarding needed unless you host the game (create server)



why is it still suggested by others? - well, since the router has also a firewall it might be that certain ports are actually blocked. By creating a port-forwarding rule you also create a new firewall rule to accept this port - so what would have been enough is to just configure the firewall correctly
a bad side effect of port-forwarding might occur, when you have multiple clients in your LAN, then only the specified client receives information via the forwarded port

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