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Old 11-17-2006, 07:16 PM   #1

Tykwertheterrible's Avatar
Street: round not ending

I posted this in the street feedback thread, but i have yet to get a response so i figured i'd post in the proper place. I really want a reply, because the server owner took street out of the rotation in light of this bug and i really really want to see it put back in the rotation, but i dont think he's going to do so untill there's a response to the bug we encountered.

im not sure if it was just a problem with the server, or what, but there was a very odd bug on street today.
first, the...what's the pc term we're using?...mercenary team went to 0 tickets, yet the round didnt end. that was odd, but i figured maybe this time our team had to be totally killed off on top of our tickets being depleted, but then that happened -mercs had no tickets, no people alive and the round still hadnt ended (we couldnt spawn cause we had no tickets). I thought that was strange, but it only got stranger. the british team got the pilot to the extract point and what do you know, the round still didnt end! then the british team ran out of tickets and could no longer spawn and still no round end with 15 mins still on the clock!
we did manage to get off of the map before the time ran out, but only because we did a successful map vote.
i got as good of proof as i could since one pic couldnt really capture the full oddness of the situation. ok, i added a few, though the ticket count is hard to see on one of the pics. there is a clear time difference with 0-0 tickets on both




any ideas?
thanks!
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Old 11-17-2006, 07:24 PM   #2
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[R-DEV]eggman's Avatar
wierd .. maybe be a bug in the xtract game mode. I've never seen that happen tho.

Cheers!
egg

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Old 11-17-2006, 07:45 PM   #3
Retired PR Developer

Ghostrider's Avatar
That's something that I've never seen before...

Are there any details that you can point out? What map/gamemode combination was played before street/xtract, etc..?

Try it again after restarting the server. Post again if you can reproduce it. If it cannot be reproduced, then it might be something within the server at that particular moment.. :/

I think that it would be the oddest thing that I would've missed something that obvious, like a round not ending, after months of testing..


-Ghost

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Old 11-17-2006, 07:57 PM   #4

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That was some boring stuff waiting for the round to end... which it never did, afaik

"Practice proves more than theory, in any case."
- Abraham Lincoln

"i so regret searching "giant hentai penis" on google images though ;_;"
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Old 11-17-2006, 08:47 PM   #5

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lol a nightmare come true..


"Rise my pretties...."
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Old 11-17-2006, 09:47 PM   #6
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Yeah, everybody started just randomly typing shit out. There was one guys who started typing out the lyrics to that "this is the song that never ends, yes it goes on and on my friends...." song from Lambchops Playalong!

Then I started to post inane crap, like the fact that I had new socks on. Somebody else was talking about their favorite shorts, and we had a good discussion about why so many favorite pieces of clothing had holes.

I don't know why I'm relating all of this back. It has nothing to do with the bug. I guess I'm just trying to confirm the supreme oddness of the situation.
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Old 11-17-2006, 11:51 PM   #7
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Ghostrider's Avatar
Ok ppl, back on topic. Follow my previous post in order to get meaningful data in order to find what the problem really is...

Thanks,

-Ghost

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Old 11-18-2006, 12:29 AM   #8

Tykwertheterrible's Avatar
Quote:
Originally Posted by [R-DEV]Ghostrider
That's something that I've never seen before...

Are there any details that you can point out? What map/gamemode combination was played before street/xtract, etc..?

Try it again after restarting the server. Post again if you can reproduce it. If it cannot be reproduced, then it might be something within the server at that particular moment.. :/

I think that it would be the oddest thing that I would've missed something that obvious, like a round not ending, after months of testing..


-Ghost
i dont know exactly what would be useful info.
here is the server's roation when it happened
Quote:
Map cycle as of 11/16/06
maplist.append sunset_city gpm_cq 32
maplist.append al_fallujah_region gpm_cq 32
maplist.append operation_greasy_mullet gpm_cq 32
maplist.append mao_valley gpm_cq 32
maplist.append street gpm_xtract 16
maplist.append qwai1 gpm_cq 32
maplist.append operation_ghost_train gpm_cq 32
maplist.append muttrah_city gpm_cq 32
maplist.append goods_station gpm_cq 32
maplist.append zhanjiang_security_area gpm_cq 32
maplist.append ejod_desert_5 gpm_cq 32
maplist.append hills_of_hamgyong gpm_cq 32
maplist.append albasrah gpm_cq 32
maplist.append strike_at_karkand_2 gpm_cq 32
the server was also, i believe, set to 50 players at the time. other than that ...i dont know
like i said, the server owner is weary of putting it back in the rotation. i posted this thread on the War is hell forums so i'll see what his response is. if i was the server owner, i'd put it back on in a sec cause i love that map!
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Old 11-18-2006, 01:24 AM   #9
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Cool

LOl man, this happened to me once too. It just turned into a rampage of TKing once we mopped up the insurgents.....Lukily i had a shot gun

...mongol...
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Old 11-18-2006, 02:01 AM   #10
Retired PR Developer

Ghostrider's Avatar
I just came back from playin Xtract in GloryHoundz server. I played both teams (Brits and Insurgents)

When I was on the brit team we won by escorting the vip to safety (I was the VIP).

When I was Insurgent, the brit team couldn't reach the VIP, so we won because of the ticket bleed.

Everything went smoothly. I do know that EA/DICE recommend restarting the servers every now and then because of performance issues, etc..

If you guys can put the map back in rotation by doing a server restart (not adding it to the list via admin commands), it would be great. I'm inclined to think that, it may have been a server issue...


-Ghost

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