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#11 | |
![]() Join Date: Jul 2009
Posts: 2,441
Location: New York City
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Quote:
If the DEVs release a patch to fix the CTD problem and such, I hope they investigate this lag people are getting, since it's clearly related to the game, not the connection. | |
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#12 |
![]() Join Date: Jun 2010
Posts: 164
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The [F|H] server also had this problem while playing on Kokan. Everyone left and we were forced to shut her down. We then went on to the Heroes server and kicked some serious butt. It isn't often that a single person get 49 kills and a mere 4 deaths!
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#13 |
![]() Join Date: Feb 2009
Posts: 1,191
Location: London
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Im bumping this as Iv asked on every server if peaple are lagging and everyone says yes but dont post in these lag threads.game is unplayable but servers are still full as thay play with this lag the crazy peaple.
Not seen any evidence the devs even know about it on these forums I mean thay must be getting it.Or not? a responce would be nice. |
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#14 |
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ive recognized it heavily once on Kokan. it was a super short "there is a problem with your connection" notification and many many really mini lags in the following 10 minutes for like 50 other people of 64.
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#15 |
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When we had rubberband lags on the TBA server, i just restarted the server and then it was fixed for quite some time.
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Xfire: tbaterr0r Ingame: =TBA= .TeRR0R.[GER]
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#16 |
![]() Join Date: Feb 2007
Posts: 11
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I'm experiencing lag as well. It seems to only be on some servers. TG has no problem, better other servers such as the 24hr Kohan server lags all the time. This is the first time I've experienced this type of lag on these servers. If it's deteriorating over time I wonder if there is some sort of memory leak, or issue with closing sockets over time. The game is still sorta playable with the rubber banding (which happens every 5-10secs), but very annoying.
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#17 |
![]() Join Date: Oct 2010
Posts: 53
Location: The Land Down Under the Land Down Under.
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It's happened to me a couple of times.
Now I don't know this for a fact, but it looks to me as if draw distance has been increased again If this is true there will be greater strain on server hardware, and some prob just aren't up to the task. |
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#18 |
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well you can't always blame the server because i get no "rubber banding" or any other connection problem
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Please, for the sake of the kittens don't click on the link! plz |
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#19 |
![]() Join Date: Jul 2009
Posts: 90
Location: Texas
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Pretty sure I might be having the same problem. Heres my thread I just posted:
http://www.realitymod.com/forum/f27-...g-problem.html I know it's kind of a detailed discription, but see if I'm having the same problem as you; and I also agree that I never had this problem until version 0.95 came out. Hopefully it's just a bug and a patch is on the way... |
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Need more ammo and mags...
ARFCOM callsign: FIREBALL |
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#20 | |
![]() Join Date: Oct 2010
Posts: 53
Location: The Land Down Under the Land Down Under.
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Quote:
But if I play the same map on 3 different servers, and server with the lowest ping has most lag, then imho it's a server-side issue. | |
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| Tags |
| 0957, lag, servers, strange |
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