|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Jul 2007
Posts: 144
|
Server; Hardcore Insurgency
Map; Al Basrah Now, i know about the lack of ability to chat between the team and the enemy that was newly instituted... but it seems to have caused an odd bug. Instead of being allowed to chat once the round begins, everyone (both teams, and even players that joined later in the match) was muted for the duration of the entire round. Global, Team, and Squad chat we were all "blocked for 6 seconds" , but the 6 seconds never expired. Commo-rose functions were also some what disabled, you couldnt place mine markers as the 6 sec block warning comes up, couldnt mark targets, mortar teams couldnt get fire missions, etc etc (Brits did manage to build 1 fob during the whole match, apperantly through spamming the build function, as i understand it) We let the map play itself out, and good news is (unlike the squad bug) it does NOT carry over to the next map, everyone was free to talk at the start of the next round. Havent the slightest clue how to reproduce this bug as of yet, but it is quite debilitating for both teams. |
|
|
|
|
#2 |
![]() Join Date: May 2010
Posts: 36
Location: Troy, New York
|
just experienced this too on fallujah, timer went from 6 to 5 to 3 then back to 6. went away as round started.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#3 |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
|
|
|
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [/CENTER] |
|
|
|
|
|
#4 |
|
Retired PR Developer
![]() |
It shouldn't have continued after round start, but I would say it was a one off.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
|
|
|
|
|
#5 |
![]() Join Date: May 2010
Posts: 36
Location: Troy, New York
|
seems to be lots of these "one offs" in the new patch.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
Retired PR Developer
![]() |
You work on a 4 GB game with thousands of kits, weapons and vehicles, and tell me if you don't get some one offs.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
|
|
|
|
|
#7 |
![]() Join Date: Jan 2008
Posts: 607
|
No worries dbzao I can tell you the majority of the community appreciates your hard work. There are only a few guys that apparently did not play much in the past which do not understand your efford and seem to confuse bug reports to improve the game with a complaint.
Imo it is part of the whole game that the community helps to find any potential bugs and helps you guys in that way to solve those problems. It is just alot more efficent when we players try everything out Keep up the nice work. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember" - [R-CON]Rudd - |
|
|
|
|
|
#8 | |
![]() Join Date: May 2010
Posts: 36
Location: Troy, New York
|
Quote:
seen ten fold the amount of obvious out-rite problems that appeared in the game this patch as oppose to others for no rhyme or reason whats so ever. oh and if you DM mods want to send me another infraction for stating that as a response go ahead.. User infracted for insulting PR team. Our testers worked damn hard, don't disrespect them - BloodBane | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
Last edited by BloodBane611; 10-18-2010 at 01:09 PM..
|
|
|
#9 | |
![]() Join Date: Nov 2008
Posts: 1,674
Location: Alberta
|
Quote:
I've been seeing this too. We're all thankful for everything that the dev team has done for us. We just need more beta tests on patches is all. TBH I think we all would have been able to wait a few more days in order for tests to be done. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
#10 |
![]() Join Date: Jan 2009
Posts: 335
Location: Sioux Falls, South Dakota
|
I hope you guys realize that .95 is below 1.0 and it's not a final version, expect bugs...I also hope you guys realize that the longer they beta test, the longer we wait. .957 means they went through 7 revisions (I think) before they released this patch to us, I'm much happier with a few bugs and all the new features than waiting even longer.
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| 0957chat, bug, chat |
| Thread Tools | |
| Display Modes | |
|
|