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Old 02-19-2010, 06:06 PM   #11
Celestial1
Default Re: [0909] Armored vehicles vs incendiary grenade

Quote:
Originally Posted by [R-MOD]crazy11 View Post
We are not sure what is going on but we are trying to find a solution. There is nothing in the code that we can see that would be causing this.
Might find a solution in simply only allowing an incendiary to drop at your feet... (Extend fuse timer, decrease max throw distance like the field dressings...)

That way it can no longer be used as an "AT grenade" of sorts...
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Old 02-19-2010, 06:13 PM   #12
War-Saw-M249

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Default Re: [0909] Armored vehicles vs incendiary grenade

Quote:
Originally Posted by boilerrat View Post
Why were you standing still?
sorry but I dont see how that matters, we're talking about why incendiaries can blow up tanks

"F*** 'em." - Rambo =S8= DeathAngel|A|: "bomb voyage" (after seeing me take my second bomb truck within 3 minutes)
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Old 02-19-2010, 06:29 PM   #13
ZephyrDark

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Default Re: [0909] Armored vehicles vs incendiary grenade

Quote:
Originally Posted by Celestial1 View Post
Might find a solution in simply only allowing an incendiary to drop at your feet... (Extend fuse timer, decrease max throw distance like the field dressings...)

That way it can no longer be used as an "AT grenade" of sorts...
Yeah but then you aren't able to toss it down a hill or a good distance so you can take out emplacements, FOBs, and such from afar.
But I do agree that a thermite grenade should be able to take out a MBT, maybe burn a crater or something in it.. but not destroy it.

|TG-31st|Blackpython


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Old 02-20-2010, 06:30 PM   #14
robbie3211
Default Re: [0909] Armored vehicles vs incendiary grenade

Well actually, thermite (or incendiary grenades) burn at a couple of thousand degrees, so when you would throw it on an armored vehicle of any kind, I assume (but don't quote me) that it burns through that armor quite easily. As for throwing them under an armored vehicle, I assume again, that it doesn't do anything. But you should ask a military tech advisor, I'm not sure how they exactly work, like if they explode or just burn through...
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Old 02-20-2010, 10:34 PM   #15
Celestial1
Default Re: [0909] Armored vehicles vs incendiary grenade

Quote:
Originally Posted by ZephyrDark View Post
Yeah but then you aren't able to toss it down a hill or a good distance so you can take out emplacements, FOBs, and such from afar.
But I do agree that a thermite grenade should be able to take out a MBT, maybe burn a crater or something in it.. but not destroy it.
I fail to see an issue with preventing players from taking out established defensive positions from a lucky incendiary throw.

They should be taking out the defenses/FO after clearing the area.
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Old 02-20-2010, 11:19 PM   #16
Solid Knight
Default Re: [0909] Armored vehicles vs incendiary grenade

You could adjust the materials so that inc. grenades don't totally destroy heavy armor.
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Old 02-26-2010, 02:45 PM   #17
Dylan.swe
Default Re: [0909] Armored vehicles vs incendiary grenade

Just for anyones interest: cast iron does not melt very fast 1inch from melted iron (1600celsius) (i do it every day at work) cast iron is easy to melt compared to special grade metal alloys!
If u do it the other way around....pour melted iron onto a solid iron surface....well...u need alot of melted iron to melt the cool iron..
Ive seen Thermite beeing used to weld rails, the thermite is concentrated by insolating thermal bricks so the heatspread is narrowed downwards to where the weld is needed
All of above i know!
Such concentrated heat cannot be done from something like a loose object laying on top of a tank hull
Since i step over the melted iron at work I know that 1600 degrees is warm, even hot, but just 1 meter directly above an open furnace containing 30 tonnes of the liquid iron I seem to be able to take the heat - so to speak!(my clothes dont catch fire...COTTON) aircooling is awesome when u think of it
of course Im not military and no expert on incendiary, but a grenadeshaped package cannot hurt aheavily armoured vehicle
//
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