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Old 08-06-2009, 05:00 AM   #11
[R-DEV]Rhino
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Default Re: KORD and Type-85 HMG LOD Mistake?

interesting. It should be possible to force the gemo0 mesh on, dunno why it hasn't been done.


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Old 08-06-2009, 06:53 AM   #12
jbgeezer

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Default Re: KORD and Type-85 HMG LOD Mistake?

Good thing somebody noticed this.

Live by the sword, die by the sword...

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Old 08-06-2009, 07:05 AM   #13
[R-DEV]ballard_44
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Default Re: KORD and Type-85 HMG LOD Mistake?

Quote:
Originally Posted by [R-DEV]Rhino View Post
interesting. It should be possible to force the gemo0 mesh on, dunno why it hasn't been done.
Is kind of funny.

Guess since we've only ever viewed the geom0 model in the 1st person, we missed out on actually seeing the rest of the model.

Would be nice to set them also as the geom1-lod0 model.

Nice find BobTheSilensious
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Old 08-06-2009, 07:21 AM   #14
[R-DEV]Rhino
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Default Re: KORD and Type-85 HMG LOD Mistake?

Quote:
Originally Posted by [R-DEV]ballard_44 View Post
Is kind of funny.

Guess since we've only ever viewed the geom0 model in the 1st person, we missed out on actually seeing the rest of the model.

Would be nice to set them also as the geom1-lod0 model.

Nice find BobTheSilensious
no the point of bob's post is that you are not ever seeing the geom0 mesh even when your manning the weapon when you really should be and also should be very possible to do, I did it with the QJC-88 so I dont see why it shouldn't be possible to do it for this or why it was not done.


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