project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Bugs
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Bugs If you find a bug within Project Reality (including PRSP), please report it here.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 11-04-2009, 07:16 PM   #11
CyT

CyT's Avatar
Default Re: [0869] Medic Kit

well they had that in 0.7 i think, you could only choose officer, riflemen and ammo riflemen. Maybe return to that but with specialist also?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
CyT is offline
Old 01-16-2010, 07:27 PM   #12
NuclearBanane
Default Re: [0869] Medic Kit

Quote:
Originally Posted by [R-DEV]Drav View Post
good idea.....
As much as this bug is rather a " bad day " for the i'ma grab medic ppl like me
i would much prefer live with it then:
have to find a crate to get it
have to spawn at main so we can :
- have a rally
- officer
- AR ( ar is a bigger game breaker then the medic bug but w\e )
have to die because we couldn't get a medic after originally losing the kit in the field

The only ways to step arround this is to take a step back wards, ether
- limit the squad to 2 spawnable medic kits
- not putting the limit
- and allowing rally point kit selecting

there is so much little tweaks that you could do but i think il live with this one then take drastic new look to are spawn menu to fix it.

In the betas you guys have been running, run some of the ideas on this thread both from mine and proposed by others. See with ones are more popular among pubbers. have 2 servers full of ppl use the beta and make up to 200 pl who havn't yet beta tested pr to see what they think about the system.

In conclusion

NO IT'S NOT A GOOD IDEA.

And i'm pretty sure i've explained why.
NuclearBanane is offline
Last edited by NuclearBanane; 01-16-2010 at 07:34 PM..
Old 01-16-2010, 07:48 PM   #13
[R-MOD]Jigsaw
Forum Moderator
Project Reality Beta Tester

[R-MOD]Jigsaw's Avatar
Default Re: [0869] Medic Kit

Quote:
Originally Posted by NuclearBanane View Post
And i'm pretty sure i've explained why.
Im not so sure you've explained anything at all. This isn't really an issue anymore.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Check out my PR gameplay videos ->
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Everything starts with a choice, and we are free to make it"
WWJND?
[R-MOD]Jigsaw is offline
Old 01-16-2010, 09:05 PM   #14
[R-COM]H.sta
PR Community Faction Lead

[R-COM]H.sta's Avatar
Default Re: [0869] Medic Kit

you could get the medic/sniper to leave and rejon the squad after someone else had selected medic kit... don't always need a complicated solution

like my local convenient store says: "the simplest is often the best"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-COM]H.sta is offline
Old 01-17-2010, 01:34 AM   #15
0331SgtSpyUSMC
Supporting Member

0331SgtSpyUSMC's Avatar
Send a message via Skype™ to 0331SgtSpyUSMC
Default Re: [0869] Medic Kit

My question would be, why in the hell do you allow your medic to have a sniper kit on any map for that matter?

You are a squad leader, its your responsibility to assign kits to players. He don't want to listen - kick from the squad . Problem solved.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
0331SgtSpyUSMC is offline
Old 01-17-2010, 01:06 PM   #16
2ClipsOneKill
Supporting Member
Default Re: [0869] Medic Kit

Quote:
Originally Posted by 0331SgtSpyUSMC View Post
My question would be, why in the hell do you allow your medic to have a sniper kit on any map for that matter?

You are a squad leader, its your responsibility to assign kits to players. He don't want to listen - kick from the squad . Problem solved.
He will still have the medic kit for your squad assigned to him and the same problem still stands except he's not in your squad anymore.

This is a problem with people "stealing" kits, i.e. being medic but changing to another squad and still have it, rendering the first squad ineffective during the time the medic is alive+kit re-spawn timer.
2ClipsOneKill is offline
Closed Thread


Tags
0869, kit, medic
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:57 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.