project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Bugs
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Bugs If you find a bug within Project Reality (including PRSP), please report it here.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-15-2009, 02:01 AM   #1
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Fools Road: Chechen Spawn

I hadn't noticed it before we took the village but we had a spawn point inside the Russian dome of death:



I tested it and the spawn worked, resulting in my death.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 03-15-2009, 02:15 AM   #2
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

[R-DEV]crazy11's Avatar
Default Re: Fools Road: Chechen Spawn

Oh this is what you were talking about.

It happens because there is a spawn point attached to the flag like in regular bf2 but there is a DOD so you die if you spawn.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

You miss 100% of the shots you don't take.- Wayne Gretzky
[R-DEV]crazy11 is offline
Old 03-15-2009, 02:20 AM   #3
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Re: Fools Road: Chechen Spawn

Quote:
Originally Posted by crazyasian11 View Post
It happens because there is a spawn point attached to the flag like in regular bf2
I guessed but why is that so?

I kinda knew the DOD would kill me but I had to test it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 03-15-2009, 02:29 AM   #4
SFOD_F HaXXeD
Supporting Member

SFOD_F HaXXeD's Avatar
Send a message via AIM to SFOD_F HaXXeD
Default Re: Fools Road: Chechen Spawn

hah! never noticed that before. Probably just an oversight in the map.
SFOD_F HaXXeD is offline
Old 03-15-2009, 02:56 AM   #5
Truism
Default Re: Fools Road: Chechen Spawn

I posted this ages ago but I don't think anyone payed attentions :\
Truism is offline
Old 04-10-2009, 11:51 AM   #6
[R-DEV]fuzzhead
PR Developer
Supporting Member

[R-DEV]fuzzhead's Avatar
Default Re: Fools Road: Chechen Spawn

unavoidable side effect of the dome of death.

also has ZERO impact on gameplay, since the round is over in less than 30 seconds after capturing the mainbase because of the very rapid ticket bleed.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]fuzzhead is offline
Closed Thread


Tags
chechen, fools, road, spawn
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:46 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.