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Old 08-16-2009, 04:03 AM   #11
bromley
PR:BF2 Beta Test Team
Project Reality Beta Tester

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Default Re: PR v0.856 Bug Compilation List

The ammo/clip count on some LMG's for deployed and undeployed are not connected, for example i had 7 deployed mags and 8 undeployed mags on the al-quds

Sometimes when placing an IED or C4 the detonator will dissapear once u place the charge
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Old 10-06-2009, 09:05 AM   #12
AppLeNaToR
Supporting Member
Default Re: PR v0.856 Bug Compilation List

Hello,

i searched for it, but is this bug: http://www.realitymod.com/forum/f26-...pc-driver.html being looked at?

Its still happening for me and i stopped being an apc driver because of it. Its just to annoying


greetz
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Old 10-25-2009, 01:16 AM   #13
SharpShooter13971

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Default Re: PR v0.856 Bug Compilation List

-When you change firing modes on either deployed or undeployed mode with a lmg,
your firemode doesnt switch for the other mode, having one mode on one fire mode
and one on the other when you switch weapons

Im going to use the Al-Quds as an example. For instance 3 is switch fireing modes. However if you press 4 youre using the gun deployed. So if you press 4 to deploy it press 4 again to switch fireing modes.
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Old 11-25-2009, 10:24 AM   #14
[NOR]StigAndre7

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Default Re: PR v0.856 Bug Compilation List

PR_SP
The bugs I encountered

Sunset City: Bots too close to supply crates at Chinese main, causes them to die. Crates too close to wall...

Muttrah: AA Gun, when deployed by SL it stands over ground level, not touching mother earth..(only on roofs)

In general: The AI friendly bots don't move if they are cut off the objective sequence. If Alpha or Bravo objective is lost and there are SQ members on Delta objective, they simply defend that pos. as if they were waiting for other squads to get back the objective that was lost...I don't know if thats a bug or what it is, they don't comply to any orders given, thats for sure...

I feel like I have to contribute somehow...Played for 12 hrs straight last night on these maps: Op. Archer, Muttrah 32+64, Sunset City, Kashan Desert 64 and Konyang'Ni(if thats the right name, never remember).

S*
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