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Old 12-03-2008, 01:31 PM   #1
Scandicci
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Default Floating sandbag exploit on Ramiel

Not sure if images will come through. This should be a pick of a sandbag deployed next to the railing of a large water tower about 40 feet in the air. It makes for a pretty good shooting platform on Ramiel but is also a favorite for insurgent RPGs.
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Old 12-03-2008, 01:35 PM   #2
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Default Re: Floating sandbag exploit on Ramiel

Thats a deployable sandbag, due to the nature of the whole deploying system this sort thing is a regular occurance. With out any true way to accurately place an object sometimes they will appear in the strangest places.


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Old 12-03-2008, 06:37 PM   #3
Psykogundam
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Default Re: Floating sandbag exploit on Ramiel

were they able to jump from the tower to the building using it?


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Old 12-03-2008, 06:38 PM   #4
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Default Re: Floating sandbag exploit on Ramiel

No advantage to it either, you can shoot up it, but they can't shoot down it. (similar to wall-glitch)


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Old 12-03-2008, 07:06 PM   #5
Solid Knight
Default Re: Floating sandbag exploit on Ramiel

No, but I've seen ones that let you crawl under them then stand up and shoot out of it without anyone being able to shoot back at you.
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Old 12-03-2008, 07:23 PM   #6
CodeRedFox
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Default Re: Floating sandbag exploit on Ramiel

Fully known about, were always working on the code and hopefully it can be fixed in the future. We know it sucks sometimes :-\



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Old 12-03-2008, 07:28 PM   #7
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Default Re: Floating sandbag exploit on Ramiel

^ Well, that's true, but the system is way too unpredictable in placement to ever get that when you want it and where you want it.


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Old 12-04-2008, 04:01 AM   #8
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Default Re: Floating sandbag exploit on Ramiel

Quote:
Originally Posted by Psykogundam View Post
were they able to jump from the tower to the building using it?
It was inside a compound that the insurgents could not enter without a vehicle or a grappling hook and therefore there was zero risk of being shot from below. It was an exploit in this case.

There was no way to jump from the floating sandbag to the building below without taking fatal damage. And, one could easily access the top of that building by using the stairs anyway.

It appears from R-DEV comment that it is a known problem.

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Old 12-04-2008, 04:41 AM   #9
CodeRedFox
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Default Re: Floating sandbag exploit on Ramiel

Quote:
Originally Posted by McLuv View Post
^ Well, that's true, but the system is way too unpredictable in placement to ever get that when you want it and where you want it.
LOL, yeah I couldn't get one to sit on flat piece of Korengal for a few minutes

Just one of those things



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Old 12-04-2008, 10:32 AM   #10
[R-DEV]Outlawz7
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Default Re: Floating sandbag exploit on Ramiel

Is it possible to make it so when you deploy something, a ghost version appears in front of you and you can rotate it around until you're happy with the placement, then you sort of 'drop' it down like in the Sandbox mod?
Of course the rotation should have some limits unless we'll see people deploying upside down bunkers


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