|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Bugs If you find a bug within Project Reality (including PRSP), please report it here. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 | |
|
Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
||
|
|
|
|
#12 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
|
Can we atleast be able to destroy what we placed, so we can set it up again the way we wanted it?
|
|
|
|
|
#13 |
![]() |
^well, if you're really patient, you can wait the five minutes for it to disappear, or I believe the commander can delete, iirc. Though I would support having a "delete" function.
One problem I've been having is that I try to get my assets right where I want them, by place a marker on the deployment site and backing up 5m. Of coure, I find I'm often getting the Try again in a new location. While experienced with FOB construction and emplacement, I also find that these Assets seem to "slide" down the hill. I don't beleive that this is going off topic, right? We've discussed the a problem with asset emplacement, and we can either try and find a solution to the reported problem (as we are now), we can try and debate on whether this is a dictionary defined "exploit", or we could let the thread die. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#14 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
|
The commander destroy order will destroy the forward outpost-aswell, and im not sure but i think it only destroys the forward-outpost.
|
|
|
|
|
#15 |
![]() Join Date: Sep 2008
Posts: 2,197
|
I wonder if you could have it similar to the sandbox mod but instead of rotating the actual object you rotate and object that doesn't have a collision mesh then when you place it the object with the collision mesh gets placed.
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| exploit, floating, ramiel, sandbag |
| Thread Tools | |
| Display Modes | |
|
|