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Old 12-11-2007, 07:06 AM   #1
<1sk>Headshot

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Default Glitching inside sandbags.

Forgot to take a screenshot. Basically sandbags were placed on the big hill at South Bridge on OGT facing down the hill. The hill is pretty steep there but still traversable. One sandbag on the steepest part had a little opening at the bottom where the sandbag didn't go low enough at the front in which people could crawl in and shoot upwards through the sandbag killing everyone.


EDIT: added picture

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Last edited by <1sk>Headshot; 12-11-2007 at 10:40 AM..
Old 12-11-2007, 07:44 AM   #2
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Quote:
Originally Posted by H3eadshot View Post
Forgot to take a screenshot.
not much point posting then.. you're talking about a commander placed sandbag, right?.. in certain locations/terrain the base of these can be slightly off the ground. Not news though. Sounds like the player was smart, was it not possible to shoot him back?


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Old 12-11-2007, 08:16 AM   #3
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Quote:
Originally Posted by MadTommy View Post
Sounds like the player was smart
Smart? Although I know nothing of the DEVs intentions, I don't think they intended this. Hence it's a glitch/bug.

Quote:
Originally Posted by MadTommy View Post
was it not possible to shoot him back?
No, he was inside the sandbag.

Yeah, there's been a lot of bugs with commander assets, as expected because they are new, just thought I'd report this so people know what to look out for..

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Old 12-11-2007, 09:36 AM   #4
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Oh ok.. i thought he was lying and shooting under the bags.. not in them to the extent that you could not shoot back.


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Old 12-11-2007, 09:42 AM   #5
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I experienced this on an OGT Firebase yesterday, and seen it before.
When the asset is too tall, it might even be entrable without any real/visible opening.
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Last edited by hx.bjoffe; 12-11-2007 at 10:10 AM..
Old 12-11-2007, 09:50 AM   #6
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Had it happen on Seven gates before when it was placed on one of those steep staircases .


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Old 12-11-2007, 09:58 AM   #7
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I noticed the mesh hole long ago, was probably just a matter of time until someone deploys it in such spot, where one can glitch inside it


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Old 12-11-2007, 10:31 AM   #8
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nm

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Last edited by <1sk>Headshot; 12-11-2007 at 10:40 AM..
Old 12-11-2007, 05:53 PM   #9
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The bottom of bunkers seems to be solid. So I guess this is an easy fix...


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Old 12-11-2007, 11:06 PM   #10
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Quote:
Originally Posted by [T]BludShoT View Post
The bottom of bunkers seems to be solid. So I guess this is an easy fix...
Easy fix indeed, just cover up the bottom "hole" with a new poly or whatever.


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