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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 12-23-2017, 01:52 PM   #1
_Rogue_Assassin_
Default Commander UAV bleed

I deployed the uav close to the edge of the map, so it went outside the map and the counter started to count down, and as soon as i started to bleed because of outside the map.
Map was Kokan.
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Old 12-23-2017, 08:30 PM   #2
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Commander UAV bleed

Don't think we can fix that.
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Old 12-23-2017, 08:46 PM   #3
_Rogue_Assassin_
Default Re: Commander UAV bleed

rip.. well maybe write it in the next update so people can be aware of it
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Old 12-23-2017, 11:13 PM   #4
PBAsydney

PBAsydney's Avatar
Default Re: Commander UAV bleed

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
Don't think we can fix that.
Is it not possible to give UAV near infinite out of bounds timer like jets?

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Old 12-25-2017, 07:17 AM   #5
winject
Arrow Possible fix

Isn't the CombatAreaManager responsible for this?

If you look at Khamisiyah's gameplayobjects (AAS, Alt) layout you see the following :

Code:
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000
CombatAreaManager.addVehicleTimer VCAir 1
CombatAreaManager.addVehicleDamage VCAir 0
  • Any vehicle type that belongs to VCAir category won't get any damage from being outside the map.
  • Flying with a trans chopper (us_the_uh60) outside the map will start a 30seconds timer because vehicle type is set to 2 (VTHelicopter)
  • Flying with an F16 (us_jet_f16) outside the map will start the timer but won't apply any damage because the vehicle type is set to 4 (VTPlane)
  • Flying with an UAV outside the map will start the timer with no visual damage because static_uav_1_4km is vehicle type 4 (VTPlane)

Now, if we look at Kokan's gameplayobjects (INS, Std) layout we can see the following data :

Code:
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000 // No damage is set, so it will be activated by default
[...]
CombatArea.create CombatArea_68_ins_common
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 960.156494/-1018.374817
[...]
CombatArea.team 2       // Bluefor
CombatArea.vehicles 4  // VTPlane?
CombatArea.layer 5
CombatArea.Inverted 1
  • Going outside the DOD on foot triggers the 30seconds timer with damage when it expires
  • Going outside the DOD with a logi or with a humvee will trigger a 10seconds (default DOD settings when nothing is set) timer + damage on expiration
  • Going outside the DOD with a chopper (kiowa or trans) won't start any timer nor damage
  • Going outside the DOD+map with a chopper will trigger the 30seconds timer with damage after it expires
  • Going outside the DOD with an uav will trigger a 10 seconds timer with damage on expiration

From one map to another map the combatAreaManager gets really volatile - sometimes the vehicle category is defined, some other times not, so I guess it has to do something with the BF2Editor itself but this is definitely solvable.

Hope this helps.

- winject
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Old 12-28-2017, 10:56 AM   #6
FFG
Project Reality Beta Tester
PR Server License Administrator

FFG's Avatar
Default Re: Commander UAV bleed

That would allow commanders to directly deploy the UAV over the mainbases of the other team.

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Old 12-28-2017, 11:03 AM   #7
arjan

arjan's Avatar
Default Re: Commander UAV bleed

^ Dont think that is a bad thing, it just intel.
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Old 12-28-2017, 11:28 AM   #8
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Commander UAV bleed

Quote:
Originally Posted by PBAsydney View Post
Is it not possible to give UAV near infinite out of bounds timer like jets?
Mainbases though...

Actually, Now that I think about it, I guess we could prevent deploying there through Python now that we have the CombatArea system parsed by Python.

Probably in the future then.
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Old 12-29-2017, 04:52 AM   #9
[R-DEV]Arab
PR:BF2 Developer
Supporting Member
Default Re: Commander UAV bleed

Added to the bug tracker

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