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Old 05-18-2012, 08:13 PM   #1
tankninja1

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Default [0973] super gary

I was on CIA playing FAllujah and dumped 60AP and 5HE+100round of coax into the front of a gary, it survived and drove right up too me and killed me

No video as I don't keep recording programs running 24/7

Steps to reproduce: Who knows never seen this before

Fallujah West INS 64, CIA Hookers and Kokan
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Last edited by tankninja1; 05-19-2012 at 11:50 AM..
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Old 05-19-2012, 10:25 AM   #2
sharpie
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Default Re: [0973] super gary

Proper post format, c'mon brother.
http://www.realitymod.com/forum/f26-...ting-bugs.html

I'm going to assume it has something to do with hitboxes, maybe lag. Dunno.


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Old 05-19-2012, 01:01 PM   #3
PoisonBill
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Default Re: [0973] super gary

-map name
-game mode / layer
-server name (if not dedicated list as local)
-version number

Seems to be most important, imo.


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Old 05-19-2012, 03:03 PM   #4
Stealthgato

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Default Re: [0973] super gary

Doubt it were that many rounds, but sometimes the dumptrucks have buggy hit detection. More than once have I hit a gary with a TOW from the Bradley and it didn't die.


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Old 05-20-2012, 06:36 PM   #5
tankninja1

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Default Re: [0973] super gary

it was that many rounds he got stuck for a minute thats when i dumped most on the ammo into him, watched the ammo counter count down
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Old 05-29-2012, 10:15 PM   #6
=HCM= Shwedor

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Default Re: [0973] super gary

I've been hit by a TOW, tank shell, AT4 and various small arms all in a single gary before. I just took all the hits for no damage and blew up the tank on Karbala. The TOW and tank round literally hit the windshield of the dumptruck and nada with the small arms being rather ineffectual.

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Old 05-30-2012, 02:50 AM   #7
CroCop
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Default Re: [0973] super gary

Quote:
Originally Posted by tankninja1 View Post
it was that many rounds he got stuck for a minute thats when i dumped most on the ammo into him, watched the ammo counter count down
So you are telling me you kept shooting at him for 5 straight minutes during a public game?

Seems like A) You are either exaggerating, B) You are tripping


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Old 05-30-2012, 04:21 AM   #8
[508th_PIR] Grey
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Default Re: [0973] super gary

I killed a Gary last weekend with just a few rounds of HE from the Warrior, but a DShK techie took ~12 rounds and kept on rolling. AP from now on, I guess.


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Old 05-30-2012, 05:47 AM   #9
dtacs
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Default Re: [0973] super gary

Regardless of whether or not he is exaggerating, the Gary already takes a ridiculous amount of shots to take down. An HE round to the windscreen would penetrate obliterate the occupants without question.

This is ignoring the silly concept that is the Gary anyway, a dump truck laden with two 2000lb'ers driving around rural farmland Kokan is unrealistic by its very nature. But if its insisted that it remain then some balancing has to happen both to its physics (floats across the terrain) and its hitbox/damage modifiers.
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Old 05-30-2012, 03:29 PM   #10
mockingbird0901
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Default Re: [0973] super gary

Quote:
Originally Posted by CroCop View Post
So you are telling me you kept shooting at him for 5 straight minutes during a public game?

Seems like A) You are either exaggerating, B) You are tripping
Where are you getting 5 minutes from?

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