project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Bugs
24 Feb 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

LinkBack Thread Tools Display Modes
Old 05-30-2012, 04:51 PM   #11

tankninja1's Avatar
Default Re: [0973] super gary

Bradly main gun fires at about 200rpm and i was shooting at it for about 1-1:30 minutes, as I saw him a mile out and he got stuck several times

tankninja1 is offline Reply With Quote
Old 05-30-2012, 05:00 PM   #12

BroCop's Avatar
Default Re: [0973] super gary

IIRC there is a 7 second reload after each shot. 60 * 7 gives us 420 seconds. So actually I kinda downplayed the actual time needed to fire 60 AP rounds and switch to HE to fire additional 5.

BroCop is offline Reply With Quote
Old 05-31-2012, 10:11 PM   #13
Retired PR Developer

Tim270's Avatar
Default Re: [0973] super gary

Thank you for the feedback.
Tim270 is offline Reply With Quote
Old 06-01-2012, 09:58 PM   #14

billysmall44's Avatar
Send a message via Skype™ to billysmall44
Default Re: [0973] super gary

I noticed this before. I usually shoot the bejesus out of the ground around it with HE. Sometimes the splash KO's the driver. But this doesn't seem legit. All that ammo going into a gary has got to do something. Whatevs. Lag, or L33t hacks. I agree the gary is a bit buggy none the less.
billysmall44 is offline Reply With Quote
Old 06-02-2012, 09:07 AM   #15
Sgt. Mahi

Sgt. Mahi's Avatar
Default Re: [0973] super gary

Yeah yeah and sometimes you have to put 3 rpg shots in a tank for it to go down. Life is hard!

Nerf the Gary if you must but please don't make it too weak to do anything with it. Insurgents are already nerfed too much IMO.

Peace is that brief glorious moment in history when everybody stands around reloading
Sgt. Mahi is offline Reply With Quote
Old 06-16-2012, 12:51 PM   #16

Stealthgato's Avatar
Default Re: [0973] super gary

Yesterday on Kokan my squad hit 2 different Garys with the TOW emplacement and they survived. The first needed a second TOW hit to die and 20 minutes later when another came it got hit with the TOW and once more kept going. This also happened with the Bradley's TOW in the past and with the Abrams' cannon aswell.

Stealthgato is offline Reply With Quote
Old 06-17-2012, 05:35 AM   #17
Default Re: [0973] super gary

It also got me killed.
Navo is offline Reply With Quote
Old 06-17-2012, 10:18 AM   #18
Default Re: [0973] super gary

Originally Posted by dtacs View Post
Regardless of whether or not he is exaggerating, the Gary already takes a ridiculous amount of shots to take down. An HE round to the windscreen would penetrate obliterate the occupants without question.

This is ignoring the silly concept that is the Gary anyway, a dump truck laden with two 2000lb'ers driving around rural farmland Kokan is unrealistic by its very nature. But if its insisted that it remain then some balancing has to happen both to its physics (floats across the terrain) and its hitbox/damage modifiers.
DTACS telling it like it is.

Yeh, there have been box trucks filled with thousands of kilos of explosives used in Iraq and Afghanistan (and Oklahoma), but they're really not common enough to be written into the game as the Insurgent's only reasonable counter to armour. The fact that they were introduced into this role necessitated giving them incredibly unrealistic armour that contributes to bugs like the one OP posted (though almost certainly this was primarily caused by BF2's borderline farcical hit detection).

I will hijack this thread if I go much further, but the bottom line is that if Insurgency were designed properly, the Insurgents wouldn't need a kinetic counter to armour to effectively deal with it. When Insurgency starts being something other than Operation Phantom Fury in a half dozen colour palettes and terrain sets, having armoured suicide MOABs roaming the streets won't be necessary.

SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
Truism is offline Reply With Quote

0973, gary, super
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

All times are GMT -4. The time now is 05:45 PM.

Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.