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#1 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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In this thread we will discuss Hamas. Since Hamas is new in the PR world, nothing is perfect the first time and everything can have improvement.
So we will provide feedback on our feelings of Hamas. Please only post if you have played Hamas for at least 5 hours. Some talking points:
Personally, I believe Hamas needs much larger maps.... Gaza Beach is way too small for 2 3 tanks and 4+ APCs. I will only speak of Gaza Beach, as I haven't played any of the other Hamas maps. Gaza beach itself is quite resource needy, I have a decent system and i'm getting quite low performance even on medium specs. Compared to what you would usually expect on a small map. But I realise Gaza is urban with all buildings and that new grass... which could be the issue. I really like their new weapons, the M16s are a welcomed item in my book. I appreciate having grappling hooks far more availible, gives insurgency as Hamas more options in the way we can attack. Their vehicles feel a bit too plain, Hamas is more organized and more funded than Insurgents so you would expect there to be more vehicles built for combat.... Uparmored trucks....More VBIEDs. There is a lack of optics, which is expected with Insurgent factions so far, which is fine.
Balence issues. The tanks and armor are just dominating Hamas I feel, we need more counters. Bombcars are hard to find on the map, you almost have to check every car to find it. Lack of scopes. Discuss |
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#2 | |
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There are only like 4 ways inside the city, and the tanks dont spawn right away, plus if the hamas has those supply techies it should be easy to mine up those entrances. Never seen ppl try to do that, but ive only played Gaza like 5 times in total bcuz of perfomance stuff. | |
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#3 |
![]() Join Date: Dec 2009
Location: Hoorn
Posts: 87
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I think that hamas much more cars and tanks have not only cars
steal never a TANK of their enemies ? or APC ? and I am it once that the maps are to small But the wapons are nice it is well for the first time laterzz |
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#4 |
![]() Join Date: Jan 2009
Location: Alberta
Posts: 171
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Well i played a round of Gaza and when we started the game a bombcar right away came and blew up all of us including our trucks when we were building a FOB. Then when we were driving into the city we got bomb car'd again, and AFTER both of those we were in a APC that got bomb car'd.
3 deaths in a row within like 5 minutes due to bomb cars. I like everything else though, maybe a few more technicals because we got nothing besides cars. |
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In Game Name - Gr1mSoldier
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#5 |
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It just felt wrong when our whole squad had some form of marksman bar one with the IDF HAT (much lulz ensued when we killed their tanks)
And there seems to be something very VERY wrong with fall damage as HAMAS. I went off a fall of about 9 feet and went to the bleeding stage before black and white. But alas, the SVD marksman doesn't have a single patch because it wasn't optimized for HAMAS, and is an Insurgent faction pickup kit. I agree with your reference to ArtyIED's rat. Although they are conventional in a sense I'm sure they also have widespread use of IED's and this should be reflected in game more. |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#6 |
![]() Join Date: Feb 2010
Location: Grayshott
Posts: 4
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In my opinion Gaza Beach is one of those maps where; If your team know what their doing as Hamas you can't lose. The HAT and LAT kits ARE perfectly effective against the IDF Armour and the entrances into the city are almost too easy to defend.
Due to the awesome focus on grappling hooks and the nature of the buildings, when I am Hamas the entire team usually form a defensive blockade centred around the first two rows of buildings, because you can see IDF base from the city the Israelis are at a HUGE disadvantage. It normally requires their tanks to spawn in order to break through, and then once they get inside the city its not an impossibe task to ambush and destroy tanks from the roofs. If anything the hills between the IDF base and the city need to be a bit taller to allow more covert movement. I know I focused more on improvements for IDF than Hamas but, apart from the ineffectiveness of the Rifleman AP which boilerrat already pointed out, I see know immediate improvements to the Hamas faction, they are a very well designed 'psuedo-conventional force' and kudos to their Dev team. |
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#7 |
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What is so ineffective about the Rifleman AP? I watched my SL take out a humvee with those claymores.
Most of the complaints in this thread are about the map Gaza, and not the Hamas faction. |
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#8 |
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Because Asad Khal cannot be commented on as people see it as a less important map, while Gaza is essentially Insurgency, BUT with a more conventional insurgent faction (look at the weapons, requestable kits and whatnot)
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#9 |
![]() Join Date: Sep 2009
Posts: 115
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Something very powerful for the hamas are these mushroom helmets. Once you obtaines a IDF kit, which is quite easy in Gaza, most IDF guys won't shoot at you unless very near, which is great. even wehen firing at them they double check.
This makes ambushes and defending quite easy. All in all Hamas are very potent, not to say maybe unbalance on Gaza. Haven't played Azad Khal yet though. |
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#10 |
![]() Join Date: May 2009
Location: Leipzig
Posts: 301
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Both Hamas maps need some changes, imho, and the Hamas needs a spawn kit that includes a mine, maybe instead of this useless "HAT" kit, to prevent the Merkavas from roaming the streets as they like to.
I really very much like the look of the Hamas guys and the variety of weapons, remind me of NINJA TURTLES! Alas, it's my most popular faction right now! |
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