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#11 |
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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I think a decent Hamas team can pretty easily destroy the IDF vehicles, which then results in the Israeli infantry getting raped.
I'm not sure how to fix that though. I think part of it is the high number of anti-tank weapons and the crammed spaces of the city. Perhaps increasing the beach area so tanks can hit more of the city with less threat would help that. Another major factor is the location of the bases. These locations basically mean the teams attack each other from the same directions constantly. I realize there's a ton of water out there, which prevents that part of the map from being using, but perhaps there's some way to make it more fluid than it is now. |
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#12 |
![]() Join Date: Feb 2009
Location: Ottawa
Posts: 38
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What about boats for IDF?
Gives them something to flank with and it would avoid the problem of hamas mining the 3-4 entrances to the city. And i noticed how given the smallness of the map and the fact that hamas has 2 mains it is extremely easy to flank as hamas. Oh and the other day as hamas one of them destroyed our tank with an incendary> WTF??LOL, some high grade thermite. |
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#13 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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Nothing about the grenadier?
You can choose between a M4 (left click) or AK (right click) The M4 has 20 grenade rounds though and the AK 10 rounds. |
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#14 | |
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Quote:
The HAMAS main out to the northern end is a bit silly TBH. It should be one of the two, not both. | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#15 |
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PR Developer
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The AK74 grenadier loadout mix-up has been fixed.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#16 |
![]() Join Date: May 2009
Posts: 130
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i think the humus (yes i know its hamas) is perfectly fine, if not overpowered.
every time I play as humus, always WIN! just need an effective team. Gaza is great for the fact that you don't have to engage the enemy at range. just let him round that corner and unleash full auto right into his face most of the time the tanks just shoot along the outskirts of the city, they are dumb/brave enough-they would often lose that tank VERY FAST. |
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Doom on You
]CIA[ Clan Founder DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers who get past VAC? Mackey-IW: Our goal is to ban hackers from the game. * lol, wut?! Infinity Ward public interview* |
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#17 |
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The GALIL is a bit overpowered methinks. Some people think its a bit underpowered due to the ironsights which are a bit hard to aim with but I find when you get a shot on the enemy it only takes two to get em'.
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#18 | |
![]() Join Date: Feb 2009
Posts: 99
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Quote:
Please no mine spawnable kits! I really enjoy Gaza because the HAMAS have very effective weapons, and not butt loads of explosives. However the Hamas should get 1-2 bomb cars that spawn at their main, to compensate for the armor. But even then, the IDF usually lose, because its just too easy to barricade at the first row of buildings; not to mention that most IDF teams make the dumb decision to try and engage them. Its funny too because you can easily be shot in the main as you spawn. (not to mention, hard to admin...) PS: Ninja Turtles? +1 | |
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#19 |
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I like the Hamas faction's varaiety of weapons M16A1 to No.4 Lee Enfield
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#20 |
![]() Join Date: Sep 2009
Location: Miami, FL
Posts: 184
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I am a fan of the Hamas, they are skinned as if Rambo had been spliced with a Ninja. I do have one gripe about their kits, dunno if anyone noticed, but the Grenadier kit has only semi auto burst fire. Also, I figure if the Taliban get a scoped grenadier, so should Hamas, right?
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