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#1 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Post what you think of IEDs, in 0.9
Base it around
Personally, I think ArtyIEDs aren't available enough. Pipebombs are way too weak, we should be able to carry more. We could also add more IED types. Discuss |
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#2 |
![]() Join Date: Jun 2009
Posts: 182
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I agree. Since the pipebomb IED is almost useless now.
Can you even destroy bridges at all with them now? We tried with a lot and it still didn't work. |
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#3 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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Played fallujah the other day, had a LAV drive right over my IED, and I think at worst it got tracked after it went over a hill and took terrain damage. What was the problem with it before?
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#4 |
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I think the combat engineer kits for Hamas and Taliban should get the artillery IED rather than the pipebomb one. And then maybe give one of their spawn kits the pipebomb. But the Taliban and Hamas should have some kind of access to these powerful explosives.
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#5 | ||
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
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I don't recall what changes have been made regarding the IED's, but the topic was brought up and discussed earlier. Based on input of real-world characteristics of similar devices, the IED's were probably adjusted to be more in line with their actual counterparts. As for carrying multiple IED's on a single person, that's not usually realistic. Planting an IED is usually done by teams, and one at a time. This limits the chances that the team will be killed trying to deploy the device. Basically, each device is planted by a single team and that team doesn't plant another until the first was either detonated, removed, or the team killed/compromised. With regards to remote IED's (self-actuated), yes it's possible that teams will deploy multiple devices. But those being used in PR are player-detonated. And in those circumstances, one at a time is the best (most realistic) option. | ||
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#6 |
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PR Operations Management
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The artillery IED does need to be made more available. We kind of made them all realistic to appearance without redoing the kit loadouts (Artillery IED will be far more common in the future).
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#7 |
![]() Join Date: Dec 2008
Posts: 669
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Yeah, the pipebomb IED's are much weaker. Iron Ridge, the crossroad after the central bridge coming from the Milita mainbase, i planted 6 IED's under a rock(they are just eye candy there). As a BTR-80 is coming, i am ready to detonate the IED's. When i detonated the IED's, the BTR-80 caught the explosion but was still going onwards with full spead ahead. Not even smoking.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Qaiex: My solution was to not have twitter. You should try it. Feels good, and I don't miss any information that was worth hearing in the first place, since nothing on twitter ever is. |
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#8 | ||
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PR Military Adviser
![]() Join Date: Oct 2007
Location: Oregon
Posts: 1,785
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Quote:
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Think of it this way. If you took a single M80 firework and compared it with say 100 Black Cats, the M80 is still going to be more damaging. Or imagine firing 500,000 rounds of an AK-47 at an Abrams tank, compared to just a single 120mm Sabot round. In PR, I suggest using the smaller IED for anti-personnel or unarmored vehicles only, and using the larger IED or VBIED for anti-armor and anti-structure use. That is how they are designed to be deployed. | ||
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#9 |
![]() Join Date: Jun 2009
Posts: 182
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Well, I'm glad you're increasing the artillery IED and it makes sense to use the pipebomb for infantry and artilery IED for vehicles.
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#10 |
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I'd like to see anti-personnel IED's introduced, ones with ball bearings and shrapnel and whatnot wrapped around explosives.
I heard somewhere about a Humvee driving in Iraq, when they stopped for a moment they noticed an IED full of steel balls mounted on the back of a stop sign, designed to go off when they drove past it, imagine that in PR eh? At the moment the ArtyIED has some awesome damage, great when you can set them off after a cache has been taken out in a revenge tactic, but the pipe bombs just feel useless. |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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